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typos and file name convention
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bkleinen committed Jul 13, 2024
1 parent 3cb7e08 commit 37ee2f9
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16 changes: 10 additions & 6 deletions content/ss24/bachelor/b1-infinite-zoom/_index.md
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@ claim = ""
abstract = ""

# Properties for displaying the project in the project list
card_image = "Screenshot_Microbe.png"
card_image = "screenshot_microbe.png"
# card_description is deprecated, will be replaced by abstract/and or claim
card_description = "Buckle up, you're going for a ride."

Expand All @@ -18,6 +18,10 @@ draft = false
website_link = ""
source_link = ""

tags = ["3D"]
categories = []
study_focus = ['Game Technology']

+++

Dive into a journey with our infinite zoom 3D game. Navigate through ever-changing obstacles, explore funky scenes, and test your reflexes in a game that never ends. Each scene brings new thrills, pushing your skills to the limit in a universe that continuously evolves.
Expand All @@ -32,10 +36,10 @@ We are a motivated team of five, each bringing unique skills and creativity to t
{{</section>}}

{{<gallery>}}
{{<team-member image="Aaron.png" name="Aaron">}}
{{<team-member image="Andy.png" name="Andy">}}
{{<team-member image="Asli.png" name="Asli">}}
{{<team-member image="Tizian.png" name="Tizian">}}
{{<team-member image="Tom.png" name="Tom">}}
{{<team-member image="aaron.png" name="Aaron">}}
{{<team-member image="andy.png" name="Andy">}}
{{<team-member image="asli.png" name="Asli">}}
{{<team-member image="tizian.png" name="Tizian">}}
{{<team-member image="tom.png" name="Tom">}}
{{</gallery>}}

6 changes: 4 additions & 2 deletions content/ss24/bachelor/b1-infinite-zoom/features.md
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@@ -1,14 +1,16 @@
+++
title = "Features"
weight = 20
draft = true
draft = false
+++

{{<section title="Features">}}

* **Zoom Effect**

We have used different implementations to visualise this effect. In some scenes, the objects are scaled up while the camera stays static; in others, the camera moves forward as the objects keep in their position.
We have used different implementations to visualize this effect. In some scenes,
the objects are scaled up while the camera stays static; in others,
the camera moves forward as the objects keep in their position.

* **Transitions**

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