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B1 New Version - with Features (#371)
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* B1 Infinite zoom

* made it smaller

* New Version of B1 with Features

We added a new subpage to for our project: features. But it was not visible on the preview on hugo. I didn't dig much deep into solving that issue because i don't want to end up causing more trouble. Prof. Kleinen, can you help us add that subpage? We also have a small gif with the size of 9mb, i hope that's fine

* B1 13-07

* B1 fix

* B1 put back smaller images

* Reset project-archive and themes/showtime-theme-2021 to match upstream

* Apply b1-infinitezoom changes

* Update theme to match upstream

* hopefully this time

* set submodules to current versions

* re-add cat for b0

* re-add content/ss24/bachelor/b4-sempy/features.md

* typos and file name convention

---------

Co-authored-by: Barne Kleinen <[email protected]>
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asliprinter and bkleinen committed Jul 13, 2024
1 parent 3f6a203 commit c6d9075
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12 changes: 6 additions & 6 deletions content/ss24/bachelor/b1-infinite-zoom/_index.md
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Expand Up @@ -6,7 +6,7 @@ claim = ""
abstract = ""

# Properties for displaying the project in the project list
card_image = "Screenshot_Microbe.png"
card_image = "screenshot_microbe.png"
# card_description is deprecated, will be replaced by abstract/and or claim
card_description = "Buckle up, you're going for a ride."

Expand Down Expand Up @@ -36,10 +36,10 @@ We are a motivated team of five, each bringing unique skills and creativity to t
{{</section>}}

{{<gallery>}}
{{<team-member image="Aaron.png" name="Aaron">}}
{{<team-member image="Andy.png" name="Andy">}}
{{<team-member image="Asli.png" name="Asli">}}
{{<team-member image="Tizian.png" name="Tizian">}}
{{<team-member image="Tom.png" name="Tom">}}
{{<team-member image="aaron.png" name="Aaron">}}
{{<team-member image="andy.png" name="Andy">}}
{{<team-member image="asli.png" name="Asli">}}
{{<team-member image="tizian.png" name="Tizian">}}
{{<team-member image="tom.png" name="Tom">}}
{{</gallery>}}

24 changes: 14 additions & 10 deletions content/ss24/bachelor/b1-infinite-zoom/features.md
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+++
title = "Tech Stack"
title = "Features"
weight = 20
draft = true
draft = false
+++

{{<section title="Tech Stack">}}
{{<section title="Features">}}

* **Roles**
* **Zoom Effect**

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla facilisis neque id vulputate malesuada. Quisque dignissim finibus urna sed sagittis.
We have used different implementations to visualize this effect. In some scenes,
the objects are scaled up while the camera stays static; in others,
the camera moves forward as the objects keep in their position.

* **Transitions**

* **Game-Flow**
When one scene is finished, the game transforms you into a new one, creating an endless loop.

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla facilisis neque id vulputate malesuada. Quisque dignissim finibus urna sed sagittis.
* **Gameplay**

* **Voting Systems**

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla facilisis neque id vulputate malesuada. Quisque dignissim finibus urna sed sagittis.
In this game, the player starts with three lives. Colliding with an obstacle decreases half a heart from their health. The objective is to survive as long as possible to achieve the highest score, which increases based on the duration of survival.

{{</section>}}


{{<mediathek id="aadb969e49a6b637ef8bd0ea37ca98a8" title="Preview">}}
11 changes: 10 additions & 1 deletion content/ss24/bachelor/b1-infinite-zoom/process.md
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{{<section title="Process">}}

Our development process is agile and iterative, allowing us to adapt quickly to new ideas and feedback. We start with brainstorming where all team members contribute their ideas for game mechanics, visual elements, and obstacles. Once we have a clear concept, we move into prototyping, where we create basic versions of the game to test and refine.
The first step into our project was deciding on a game engine to create it with. After evaluating various options, we chose Godot, an open-source software that supports both its own programming language, GDScript, and C#. Our team used both languages.

Once the technical decisions were made, we all worked in parallel. Some of us started by focusing on developing the mechanics for a zoom effect in a 3D environment, while others concentrated on implementing smooth player motion.

After we have developed enough mechanics, our next step was to create some scene variations. Here we used Maya, Blender and shaders of our own to enhance the visuals.

The final and most crucial step of our project was integrating them all together to create an endless zoom effect.


Our development process was agile and iterative, allowing us to adapt quickly to new ideas and feedback, with some steps overlapping as needed.
{{</section>}}

5 changes: 0 additions & 5 deletions content/ss24/bachelor/b1-infinite-zoom/small.sh

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47 changes: 0 additions & 47 deletions content/ss24/bachelor/b1-infinite-zoom/techstack.md

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