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B1 New Version - with Features #371

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Jul 13, 2024
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12 changes: 6 additions & 6 deletions content/ss24/bachelor/b1-infinite-zoom/_index.md
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Expand Up @@ -6,7 +6,7 @@ claim = ""
abstract = ""

# Properties for displaying the project in the project list
card_image = "Screenshot_Microbe.png"
card_image = "screenshot_microbe.png"
# card_description is deprecated, will be replaced by abstract/and or claim
card_description = "Buckle up, you're going for a ride."

Expand Down Expand Up @@ -36,10 +36,10 @@ We are a motivated team of five, each bringing unique skills and creativity to t
{{</section>}}

{{<gallery>}}
{{<team-member image="Aaron.png" name="Aaron">}}
{{<team-member image="Andy.png" name="Andy">}}
{{<team-member image="Asli.png" name="Asli">}}
{{<team-member image="Tizian.png" name="Tizian">}}
{{<team-member image="Tom.png" name="Tom">}}
{{<team-member image="aaron.png" name="Aaron">}}
{{<team-member image="andy.png" name="Andy">}}
{{<team-member image="asli.png" name="Asli">}}
{{<team-member image="tizian.png" name="Tizian">}}
{{<team-member image="tom.png" name="Tom">}}
{{</gallery>}}

24 changes: 14 additions & 10 deletions content/ss24/bachelor/b1-infinite-zoom/features.md
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@@ -1,22 +1,26 @@
+++
title = "Tech Stack"
title = "Features"
weight = 20
draft = true
draft = false
+++

{{<section title="Tech Stack">}}
{{<section title="Features">}}

* **Roles**
* **Zoom Effect**

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla facilisis neque id vulputate malesuada. Quisque dignissim finibus urna sed sagittis.
We have used different implementations to visualize this effect. In some scenes,
the objects are scaled up while the camera stays static; in others,
the camera moves forward as the objects keep in their position.

* **Transitions**

* **Game-Flow**
When one scene is finished, the game transforms you into a new one, creating an endless loop.

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla facilisis neque id vulputate malesuada. Quisque dignissim finibus urna sed sagittis.
* **Gameplay**

* **Voting Systems**

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla facilisis neque id vulputate malesuada. Quisque dignissim finibus urna sed sagittis.
In this game, the player starts with three lives. Colliding with an obstacle decreases half a heart from their health. The objective is to survive as long as possible to achieve the highest score, which increases based on the duration of survival.

{{</section>}}


{{<mediathek id="aadb969e49a6b637ef8bd0ea37ca98a8" title="Preview">}}
11 changes: 10 additions & 1 deletion content/ss24/bachelor/b1-infinite-zoom/process.md
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Expand Up @@ -6,6 +6,15 @@ draft = false

{{<section title="Process">}}

Our development process is agile and iterative, allowing us to adapt quickly to new ideas and feedback. We start with brainstorming where all team members contribute their ideas for game mechanics, visual elements, and obstacles. Once we have a clear concept, we move into prototyping, where we create basic versions of the game to test and refine.
The first step into our project was deciding on a game engine to create it with. After evaluating various options, we chose Godot, an open-source software that supports both its own programming language, GDScript, and C#. Our team used both languages.

Once the technical decisions were made, we all worked in parallel. Some of us started by focusing on developing the mechanics for a zoom effect in a 3D environment, while others concentrated on implementing smooth player motion.

After we have developed enough mechanics, our next step was to create some scene variations. Here we used Maya, Blender and shaders of our own to enhance the visuals.

The final and most crucial step of our project was integrating them all together to create an endless zoom effect.


Our development process was agile and iterative, allowing us to adapt quickly to new ideas and feedback, with some steps overlapping as needed.
{{</section>}}

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47 changes: 0 additions & 47 deletions content/ss24/bachelor/b1-infinite-zoom/techstack.md

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