Yet Another Robotics Simulator written in Rust
This isn't intended for a practical software nor library, but just for my own training to:
- become familiar with Rust,
- understand tha basics of OpenGL's shader programming model,
- and last but not least, learn fundamental mathematics underlying modern robotics.
Simple 2-link manipulator which is controllable according to the Lagrangian mechanics.
After git clone
, just execute cargo run
in the root directory of the repository.
In-app key bindings are:
U
to add counter-clockwise torque to the first jointI
to add clockwise torque to the first jointJ
to add counter-clockwise torque to the second jointK
to add clockwise torque to the second jointQ
to quit