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iUltimateLP/README.md

Hey there :)

My name's Jonathan Verbeek, I am 25 years old and a professional Unreal Engine programmer. I have excellent knowledge in Blueprints, C++, 3D art, Animations, Sound, and UI/UX design.

Next to Unreal, I'm programming tools for the Nintendo Switch Homebrew community, little gadgets or just some test libraries.

In my freetime, I play a couple of instruments and produce downtempo music under the name JV.

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Contact me

Feel free to contact me at 📫 hello (at) jverbeek.de or at Discord `@mandelbrot.

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  1. NXGallery NXGallery Public

    🎮 A Nintendo Switch Homebrew Application to transfer your screenshots to your phone or PC in no-time 📱⚡

    C++ 92 3

  2. ArduinoIBIS ArduinoIBIS Public

    ⚡ Implementation of the VDV 300 IBIS Wagenbus protocol for Arduino and Arduino-based devices 💡

    C++ 3

  3. Implements dynamic textures into Unr... Implements dynamic textures into Unreal Engine 4, which can be dynamically written at runtime using the fastest way possible: by directly manipulating the pixel buffer of the texture.
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    // DynamicTexture
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    #include "DynamicTexture.h"
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    // UTextures have a BPP of 4 (Red, Green, Blue, Alpha)