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v0.9.3

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@iaincollins iaincollins released this 07 Apr 16:41
· 265 commits to main since this release

Release Notes

Update v0.9.3 is a fairly small change mostly to address an issue I noticed with some system states and in some specific systems, that has possibly cropped up due to a change on how the data is returned by the game and/or stored in EDSM.

Note: This was previously released as v0.9.2 but replaced with v0.9.3 a few minutes later to address a critical bug that was spotted after release.

Navigation

  • Improved handling of - info displayed for - different system states in System Map view
  • Improved display of text for system allegiance in System Map view

User Interface / Theme changes

  • This release includes an update that adds subtle color grading and saturation adjustment to create a slightly richer feel to the interface. There are equally small changes to the default colors for elements to balance them out.
  • The default zoom level has been tweaked, to display more information on screen at the same time in the default view, font sizes on the main navigation controls have been adjusted to compensate. This has been done with consideration for a range of users, including mobile device and VR players in mind. NB: If you find the default text size is too small, you can scale the entire UI using CTRL+MOUSWHEEL UP/DOWN

The grading / stylization changes are somewhat subjective and I'm happy to take feedback on how different folks feel about them.

If enough people prefer a really clean/super crisp UI - e.g. less like the more immersive in-ship menu system and more like the hard clean edges of the in-station or in-terminal menus - then I'm happy for that to be a toggle . So far I've trying to strike a balance between the two.

Similarly, I'm trying to balance what I'd ideally like to do with the UI with what is practical on low power devices (e.g. slower cheap/old tablets/phones) with what is only really viable on higher end devices (e.g. secondary monitors on PCs, ChromeOS tablets, etc) where a much more dynamic experience is possible (e.g. more animations, effects, etc). Ultimately I could also resolve this with an FX level toggle (High/Low) so I can leave in some of the fancier effects on devices that can support them.