Skip to content

always increment quad, mesh, text and image layer counts in wgpu layer rendering #2701

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 2 commits into from
Jan 26, 2025

Delegate `layer_count` logic to primitive pipelines

2c733d9
Select commit
Loading
Failed to load commit list.
Sign in for the full log view
Merged

always increment quad, mesh, text and image layer counts in wgpu layer rendering #2701

Delegate `layer_count` logic to primitive pipelines
2c733d9
Select commit
Loading
Failed to load commit list.