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// This file is part of www.nand2tetris.org | ||
// and the book "The Elements of Computing Systems" | ||
// by Nisan and Schocken, MIT Press. | ||
// File name: projects/2/ALU.hdl | ||
/** | ||
* ALU (Arithmetic Logic Unit): | ||
* Computes out = one of the following functions: | ||
* 0, 1, -1, | ||
* x, y, !x, !y, -x, -y, | ||
* x + 1, y + 1, x - 1, y - 1, | ||
* x + y, x - y, y - x, | ||
* x & y, x | y | ||
* on the 16-bit inputs x, y, | ||
* according to the input bits zx, nx, zy, ny, f, no. | ||
* In addition, computes the two output bits: | ||
* if (out == 0) zr = 1, else zr = 0 | ||
* if (out < 0) ng = 1, else ng = 0 | ||
*/ | ||
// Implementation: Manipulates the x and y inputs | ||
// and operates on the resulting values, as follows: | ||
// if (zx == 1) sets x = 0 // 16-bit constant | ||
// if (nx == 1) sets x = !x // bitwise not | ||
// if (zy == 1) sets y = 0 // 16-bit constant | ||
// if (ny == 1) sets y = !y // bitwise not | ||
// if (f == 1) sets out = x + y // integer 2's complement addition | ||
// if (f == 0) sets out = x & y // bitwise and | ||
// if (no == 1) sets out = !out // bitwise not | ||
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CHIP ALU { | ||
IN | ||
x[16], y[16], // 16-bit inputs | ||
zx, // zero the x input? | ||
nx, // negate the x input? | ||
zy, // zero the y input? | ||
ny, // negate the y input? | ||
f, // compute (out = x + y) or (out = x & y)? | ||
no; // negate the out output? | ||
OUT | ||
out[16], // 16-bit output | ||
zr, // if (out == 0) equals 1, else 0 | ||
ng; // if (out < 0) equals 1, else 0 | ||
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PARTS: | ||
Mux16(a=x, b=false, sel=zx, out=x0); // x = 0 | ||
Not16(in=x0, out=notx); // x != x | ||
Mux16(a=x0, b=notx, sel=nx, out=x1); | ||
Mux16(a=y, b=false, sel=zy, out=y0); // y = 0 | ||
Not16(in=y0, out=noty); // y != y | ||
Mux16(a=y0, b=noty, sel=ny, out=y1); | ||
Add16(a=x1, b=y1, out=sum); // x + y | ||
And16(a=x1, b=y1, out=and); // x & y | ||
Mux16(a=and, b=sum, sel=f, out=result); // f | ||
Not16(in=result, out=notresult); // !out | ||
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// Outputs | ||
Mux16(a=result, b=notresult, sel=no, | ||
out=out, out[0..7]=lo8, | ||
out[8..15]=hi8, out[15]=ng); | ||
Or8Way(in=lo8, out=lozr); // zr | ||
Or8Way(in=hi8, out=hizr); | ||
Or(a=lozr, b=hizr, out=zr0); | ||
Not(in=zr0, out=zr); | ||
} |