A lightweight JavaScript library for creating particles.
This project was developed with the following technologies:
- React
- TypeScript
npm install react-animation-particles
yarn add react-animation-particles
pnpm add react-animation-particles
react-animation-particles aims to be a "plug and play" solution, without needing a lot of tinkering. In the ideal case, you can wrap the children you already have with , and get animation for free:
app.js
import { Particles } from "react-animation-particles";
import config from "assets/particles.config";
export const Example = () => (
<Particles config={config}>
<p style={{ position: relative, zIndex: 11 }}>Hello World!</p>
</Particles>
);
By default, the particles have zIndex: 10, you must set the children with higher value
Configure, export, and share your react-animation-particles configuration:
Access https://react-animation-particles.vercel.app
particles.config.json
{
particles: {
number: {
value: 60,
density: {
enable: true,
value_area: 800,
},
},
color: {
value: "#199ada",
},
shape: {
type: "circle",
stroke: {
width: 0,
color: "#000000",
},
polygon: {
nb_sides: 5,
},
image: {
src: "",
width: 300,
height: 300,
},
},
opacity: {
value: 0.5,
random: false,
anim: {
enable: false,
speed: 1,
opacity_min: 0.1,
sync: false,
},
},
size: {
value: 3,
random: true,
anim: {
enable: false,
speed: 40,
size_min: 0.1,
sync: false,
},
},
line_linked: {
enable: true,
distance: 150,
color: "#199ada",
opacity: 0.3,
width: 1,
},
move: {
enable: true,
speed: 2,
direction: "none",
random: false,
straight: false,
out_mode: "out",
bounce: false,
attract: {
enable: false,
rotateX: 600,
rotateY: 1200,
},
},
},
interactivity: {
detect_on: "canvas",
events: {
onhover: {
enable: false,
mode: "grab",
},
onclick: {
enable: true,
mode: "push",
},
resize: true,
},
modes: {
grab: {
distance: 400,
line_linked: {
opacity: 1,
},
},
bubble: {
distance: 30,
size: 4,
duration: 2,
opacity: 0.8,
speed: 3,
},
repulse: {
distance: 200,
duration: 0.4,
},
push: {
particles_nb: 4,
},
remove: {
particles_nb: 2,
},
},
},
retina_detect: false,
}
You can control the start and end of the animation, just use the load()
and destroy()
functions
import { load } from "react-animation-particles";
/* load(@path-json (optional), @callback (optional)); */
load("assets/particles.json", function () {
console.log("callback - particles.js config loaded");
});
import { destroy } from "react-animation-particles";
destroy();
You can use the package with SSR frameworks, like nextJs, for that you just have to do a few steps:
// index.tsx
import type { NextPage } from "next";
import { useEffect, useState } from "react";
import { BackgroundParticles } from "../Components/Particles";
const Content = () => {
return (
<>
<p style={{ height: "100vh" }}>Hello, world!</p>
</>
);
};
const Home: NextPage = () => {
const [isLoaded, setIsLoaded] = useState(false);
useEffect(() => {
setIsLoaded(true);
}, []);
if (!isLoaded) {
return (
<>
<Content />
</>
);
}
return (
<BackgroundParticles>
<Content />
</BackgroundParticles>
);
};
export default Home;
// Components/Particles.tsx
import { ReactNode } from "react";
import { Particles } from "react-animation-particles";
export const BackgroundParticles = ({ children }: { children: ReactNode }) => {
return (
<>
<Particles>{children}</Particles>
</>
);
};
key | option type / notes | example |
---|---|---|
particles.number.value |
number | 40 |
particles.number.density.enable |
boolean | true / false |
particles.number.density.value_area |
number | 800 |
particles.color.value |
HEX (string) RGB (object) HSL (object) array selection (HEX) random (string) |
"#b61924" {r:182, g:25, b:36} {h:356, s:76, l:41} ["#b61924", "#333333"] "random" |
particles.shape.type |
string array selection |
"circle" "edge" "triangle" "polygon" "star" "image" ["circle", "image"] |
particles.shape.stroke.width |
number | 2 |
particles.shape.stroke.color |
HEX (string) | "#222222" |
particles.shape.polygon.nb_slides |
number | 5 |
particles.shape.image.src |
path link svg / png / gif / jpg |
"assets/img/yop.svg" "http://example.com/img.png" |
particles.shape.image.width |
number (for aspect ratio) |
100 |
particles.shape.image.height |
number (for aspect ratio) |
100 |
particles.opacity.value |
number (0 to 1) | 0.75 |
particles.opacity.random |
boolean | true / false |
particles.opacity.anim.enable |
boolean | true / false |
particles.opacity.anim.speed |
number | 3 |
particles.opacity.anim.opacity_min |
number (0 to 1) | 0.25 |
particles.opacity.anim.sync |
boolean | true / false |
particles.size.value |
number | 20 |
particles.size.random |
boolean | true / false |
particles.size.anim.enable |
boolean | true / false |
particles.size.anim.speed |
number | 3 |
particles.size.anim.size_min |
number | 0.25 |
particles.size.anim.sync |
boolean | true / false |
particles.line_linked.enable |
boolean | true / false |
particles.line_linked.distance |
number | 150 |
particles.line_linked.color |
HEX (string) | #ffffff |
particles.line_linked.opacity |
number (0 to 1) | 0.5 |
particles.line_linked.width |
number | 1.5 |
particles.move.enable |
boolean | true / false |
particles.move.speed |
number | 4 |
particles.move.direction |
string | "none" "top" "top-right" "right" "bottom-right" "bottom" "bottom-left" "left" "top-left" |
particles.move.random |
boolean | true / false |
particles.move.straight |
boolean | true / false |
particles.move.out_mode |
string (out of canvas) |
"out" "bounce" |
particles.move.bounce |
boolean (between particles) |
true / false |
particles.move.attract.enable |
boolean | true / false |
particles.move.attract.rotateX |
number | 3000 |
particles.move.attract.rotateY |
number | 1500 |
interactivity.detect_on |
string | "canvas", "window" |
interactivity.events.onhover.enable |
boolean | true / false |
interactivity.events.onhover.mode |
string array selection |
"grab" "bubble" "repulse" ["grab", "bubble"] |
interactivity.events.onclick.enable |
boolean | true / false |
interactivity.events.onclick.mode |
string array selection |
"push" "remove" "bubble" "repulse" ["push", "repulse"] |
interactivity.events.resize |
boolean | true / false |
interactivity.events.modes.grab.distance |
number | 100 |
interactivity.events.modes.grab.line_linked.opacity |
number (0 to 1) | 0.75 |
interactivity.events.modes.bubble.distance |
number | 100 |
interactivity.events.modes.bubble.size |
number | 40 |
interactivity.events.modes.bubble.duration |
number (second) |
0.4 |
interactivity.events.modes.repulse.distance |
number | 200 |
interactivity.events.modes.repulse.duration |
number (second) |
1.2 |
interactivity.events.modes.push.particles_nb |
number | 4 |
interactivity.events.modes.push.particles_nb |
number | 4 |
retina_detect |
boolean | true / false |
This project is under MIT licence. See the archive LICENSE to more details.
Made with π by IGS Design - Igor Santos π