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armor vests for detective and brigmed #1608
armor vests for detective and brigmed #1608
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it was requested that i add this since it varies the fit options and because they can just grab em from the sec vendor anyway suit + plate carrier is a cool look it does offer slightly increased slash/blunt resist to brigmed (and slightly reduced puncture resist) but as i say, people who wanna play with the stats can just go grab one anyway detective's armor's the same as the standard vests so nothing changes there
Yay!! |
worth noting that even though armor vests can be gotten from secvend, theres a limited amount for a reason, so regardless of intent this Is a balance pr |
yeah, so the question is if +1 armor vest is too much to add the style options for. but if the brigmed spawns with that, they won't spawn with their armored medical gown. it wouldn't be +2 since detective can already spawn with an equally good armor vest, so that's an equivalent trade it seems kinda fine to me but i don't play brigmed and don't really have a dog in that race |
Detectives have equivalent (if not better armor), but for the brigmed I can see that. It's a really minor trade but slightly better armor, but no worries |
if i recall, the specific numbers for the vest are something like 15% more slash, 10% blunt, 5% less pierce, and like 15% less caustic but who cares about that i am totally fine removing this from brigmed if we want but i still don't think those numbers are gonna significantly change in what it takes to kill you? if it's nukies or a dragon, brigmed will be in the hardsuit anyway. heretic magic kinda bypass sec armor, and so on the brigmed gown looks kinda weird but also idk if their uniform's worth folding and wearing with a vest anyway? your call. detective's absolutely should though yeah |
looking into it, the detective armor is parented to the basic armor this pr introduces, so there really is zero difference besides swag. no issues here the armored medical gown is less combat-capable than the basic armor vest (though it has slightly more piercing resistance which is usually the most ideal stat to have for combat?) so i'm not sure how i feel about it. its not a major difference and i dont think people are going to be choosing armor purely for melee combat advantage, but it is A Thing the exact numbers, in terms of reductions, are:
given it's swapping an armored medical gown out of the economy from a job spawning in and replacing it with an armor vest, i dont really have an issue on that front. the boring answer would be to just parent the gown to the basic armor vest and let it inherit resistances, but that doesnt seem ideal |
woah holy shit a handy graph |
oh that's actually super helpful thank you. yeah, like...idrk what to do about it, I'm just presenting the option for opinions. idek who statted this medical gown |
its an upstream item, brigmed was just removed from jobs but most of the equipment we have is leftovers |
I think brigmed could benefit from more unique stuff but that's a different thing entirely; might have to brainstorm up some cosmetics and whatnot |
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i still have some hangups but those are mostly to do with wanting people to interact with vending machines insteada just spawnin with it all... it aint too big a deal though. & as mentioned, itd replace existing armour in loadout, so seems pretty ok
avian requested that i add this since it varies the fit options and because they can just grab em from the sec vendor anyway
suit + plate carrier is a cool look
it does offer slightly increased slash/blunt resist to brigmed (and slightly reduced puncture resist) but as i say, people who wanna play with the stats can just go grab one in the department anyway anyway
detective's armor's the same as the standard vests so nothing changes there
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