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reduced radioactivity of uranium based items [DO NOT MERGE, ONGOING CONVERSATION] #1644
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reduced radioactivity of uranium based items [DO NOT MERGE, ONGOING CONVERSATION] #1644
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Why does it need to be radioactive at all? Thisll be a nightmare for salvage and cargo if their ore bags suddenly start killing them |
Interestingly, its not the ore thats radioactive, only sheets, uranium rock walls, and uranium based pizza. But I do agree that its not great, and if noone wants to keep this thing that upstream has done, we can remove it altogether. |
Id definitely say just cut it, personally. Uranium sheets are pretty commonly handled by sci and cargo, even being left out sometimes as fuel for a super pac. if we had radiation lockers mapped more commonly in places that its handled id be more for it but thats a lot of work for a feature that kinda sucks |
Removed radioactivity entirely
I think it as a feature could be pretty neat but the radiation gear crates have no radiation protection, despite the component existing for radiationblockingcontainer. |
I think it's important to note what the slope of the radiation is doing. The rads fall off immediately. As implemented upstream, this stuff is only radioactive if you're holding it. You can't run around the station irradiating people, you can't create infinite power from a stack sitting near a radiation collector. Ores are not radioactive so salvagers don't die mining. You will only ever get hurt by radiation if you were stupid enough to pick up refined uranium with your bare hands without protection. I strongly disagree with this PR. Uranium should be radioactive. It's famously so. And with the current implementation it is not a threat. It's not usable as a weapon. It can be but a tile away and you wouldn't feel a tingle. |
Remove entirely or lower to 1/10th of upstream, or a different value? |
Okay fair enough, but it's not like bananaium was. An RTG will get you this much.
I see no reason to change the values of uranium. It irradiates you if you're literally standing on it or holding it, and that's it. It's not dangerous. If you don't touch it you won't know it's there. Will you get severe radiation if you mess with it without protection? Yes, and that's how it should be. You shouldn't ever be handling uranium without protection. |
This also deals 3 damage per second to hold a full stack. you can really easily round remove a body by gently placing a stack of uranium on top of it and leaving it for a little over a minute |
OK, heres why we should change it. lets say its 20 minutes into a round. salvage has done planetside and done some mining, as well as pulled some broken super pacs from debris (30 sheets each). They bring engineering 5 (five) stacks of uranium. You can now decommission the engine with a single radiation collector. you dont even need to make a containment as long as people dont stand next to it because the radius is so small. |
an RTG is designed to be much more scarce than uranium. the only reliable way to obtain them is through salvage expeditions. any schmoe with a pickaxe and ore processer can get uranium easily
jesus fucking christ. yeah i think we need to take radioactive uranium out back and shoot it |
this is 5 stacks of uranium not going anywhere else and power will have been long set up by this point. the singulo is the only engine that you can reasonably turn off and you'd need such insane amounts of uranium to actually power the station. i feel like upstream might have fucked up with this one but we've barely given it space to breathe in real shifts |
Lets keep this PR open for a while
Lets wait a bit while conversation and playtesting is ongoing? |
where else would this uranium go, really? theres like two uses of uranium rn where one is mostly aesthetic (reinforced glass) and the other is also power oriented (reinforced solars edit: i forgot about superpacs lol i'm mostly going off of frontier knowledge but this for sure produces more power than a superpacman using that stack of uranium as fuel... while this is creative and requires game knowledge to take advantage of it seems like uranium is power creeping itself in a way that certainly feels unintended if nothing else |
uranium is used for the t3 engineering researches and a few other lathe recipes - uranium ammo, particle decelerator, advanced mineral scanner, mini gravity generator, and the station anchor. admittedly not a breadth of use cases but science would love to keep it sitting in their lathes |
My opinion on this is that uranium should not be radioactive to nearly the level it is now. I had a round as a passenger and came into med bay with radiation damage. I had not even noticed any uranium nearby but I still had undetectable damage |
after playing with it a little i DO like uranium being radioactive but definitely not to the degree it is right now. i gave mq some to upgrade solars and they almost died, i dont think its super great to have upgrading solars on the same level of danger as changing the tanks around the singulo. |
Nerfed the recent upstream change that makes uranium sheets radioactive.
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