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Added macosx Mavericks pygame installation of prerelease
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<html><head><!-- | ||
Pygame Readme Information | ||
--><title>Pygame Readme</title></head><body> | ||
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<table width=100% border=1><tr><td colspan=3 align=center> | ||
<font size=+5><b>Pygame Readme</b></font> | ||
</td></tr><tr><td align=left width=33%><big> | ||
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Version 1.9.2pre | ||
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</td><td align=center width=34%><big> | ||
Python Game Development<br> | ||
originally by Pete Shinners, now an open source community project. </big> | ||
</td><td align=right width=33%> | ||
<a href=http://www.pygame.org>http://www.pygame.org</a><br> | ||
<a href=mailto:[email protected]>[email protected]</a></p> | ||
</td></tr></table></p><br> | ||
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<p><big><b><u>About</u></b></big><br><blockquote><p> | ||
Pygame is a cross-platfrom library designed to make it easy to write | ||
multimedia software, such as games, in Python. Pygame requires the | ||
Python language and SDL multimedia library. It can also make use of | ||
several other popular libraries. | ||
</p></blockquote></p><br> | ||
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<p><big><b><u>Installation</u></b></big><br><blockquote><p> | ||
You should definitely begin by installing a binary package | ||
for your system. The binary packages usually come with or | ||
give the information needed for dependencies. Choose an | ||
appropriate installer for your system and version of python | ||
from the pygame downloads page. | ||
<a href=http://www.pygame.org/download.shtml>http://www.pygame.org/download.shtml</a> | ||
</p><p> | ||
Installing from source is fairly automated. The most work will involve | ||
compiling and installing all the pygame dependencies. Once that is done | ||
run the "<u>setup.py</u>" script which will attempt to auto-configure, build, | ||
and install pygame. | ||
<p></p> | ||
Much more information about installing and compiling is available in the | ||
<a href=install.html>install.html</a> file. | ||
</p></blockquote></p><br> | ||
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<p><big><b><u>Help</u></b></big><br><blockquote><p> | ||
If you are just getting started with pygame, you should be able | ||
to get started fairly quickly. Pygame comes with many tutorials | ||
and introductions. There is also full reference documentation for | ||
the entire library. Browse the documentation from the documenantation | ||
index. <a href=docs/index.html>docs/index.html</a>. | ||
<p></p> | ||
On the pygame website, there is also an online copy of this | ||
documentation. You should know that the online documentation stays | ||
up to date with the development version of pygame in svn. This may | ||
be a bit newer than the version of pygame you are using. | ||
<p></p> | ||
Best of all the examples directory has many | ||
playable small programs which can get started playing with the | ||
code right away. | ||
</p></blockquote></p><br> | ||
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<p><big><b><u>Credits</u></b></big><br><blockquote><p> | ||
Thanks to everyone who has helped contribute to this library. | ||
Special thanks are also in order. | ||
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<li>Marcus Von Appen - many changes, and fixes, 1.7.1+ freebsd maintainer.</li> | ||
<li>Lenard Lindstrom - the 1.8+ windows maintainer, many changes, and fixes.</li> | ||
<li>Brian Fisher - for svn auto builder, bug tracker and many contributions.</li> | ||
<li>Rene Dudfield - many changes, and fixes, 1.7+ release manager/maintainer.</li> | ||
<li>Phil Hassey - for his work on the pygame.org website.</li> | ||
<li>DR0ID for his work on the sprite module.</li> | ||
<li>Richard Goedeken for his smoothscale function.</li> | ||
<li>Ulf Ekström for his pixel perfect collision detection code.</li> | ||
<li>Pete Shinners - orginal author.</li> | ||
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<li>David Clark - for filling the right-hand-man position</li> | ||
<li>Ed Boraas and Francis Irving - Debian packages</li> | ||
<li>Maxim Sobolev - FreeBSD packaging</li> | ||
<li>Bob Ippolito - MacOS and OS X porting (much work!)</li> | ||
<li>Jan Ekhol, Ray Kelm, and Peter Nicolai - putting up | ||
with my early design ideas</li> | ||
<li>Nat Pryce for starting our unit tests</li> | ||
<li>Dan Richter for documentation work</li> | ||
<li>TheCorruptor for his incredible logos and graphics</li> | ||
<li>Nicholas Dudfield - many test improvements.</li> | ||
<li>Alex Folkner - for pygame-ctypes</li> | ||
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<li>Thanks to those sending in patches and fixes: Niki Spahiev, Gordon | ||
Tyler, Nathaniel Pryce, Dave Wallace, John Popplewell, Michael Urman, | ||
Andrew Straw, Michael Hudson, Ole Martin Bjoerndalen, Hervé Cauwelier, | ||
James Mazer, Lalo Martins, Timothy Stranex, Chad Lester, Matthias | ||
Spiller, Bo Jangeborg, Dmitry Borisov, Campbell Barton, Diego Essaya, | ||
Eyal Lotem, Regis Desgroppes, Emmanuel Hainry, Randy Kaelber | ||
Matthew L Daniel, Nirav Patel, Forrest Voight, Charlie Nolan, | ||
Frankie Robertson, John Krukoff, Lorenz Quack, Nick Irvine, | ||
Michael George, Saul Spatz, Thomas Ibbotson, Tom Rothamel, Evan Kroske, | ||
Cambell Barton.</li> | ||
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<li>And our bug hunters above and beyond: | ||
Angus, Guillaume Proux, Frank Raiser, | ||
Austin Henry, Kaweh Kazemi, Arturo Aldama, | ||
Mike Mulcheck, Rene Dudfield, Michael Benfield, | ||
David Lau</li> | ||
</p><p> | ||
There's many more folks out there who've submitted helpful ideas, | ||
kept this project going, and basically made my life easer, Thanks! | ||
</p><p> | ||
Many thank you's for people making documentation comments, and adding to the | ||
pygame.org wiki. | ||
</p><p> | ||
Also many thanks for people creating games and putting them on the | ||
pygame.org website for others to learn from and enjoy. | ||
</p><p> | ||
Lots of thanks to James Paige for hosting the pygame bugzilla. | ||
</p><p> | ||
Also a big thanks to Roger Dingledine and the crew at SEUL.ORG | ||
for our excellent hosting. | ||
</p></blockquote></p><br> | ||
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<p><big><b><u>Dependencies</u></b></big><br><blockquote><p> | ||
Pygame is obviously strongly dependent on SDL and Python. It also | ||
links to and embeds several other smaller libraries. The font module | ||
relies on SDL_tff, which is dependent on freetype. The mixer (and | ||
mixer.music) modules depend on SDL_mixer. The image module depends | ||
on SDL_image, which also can use libjpeg and libpng. The transform | ||
module has an embedded version of SDL_rotozoom for its own rotozoom | ||
function. The surfarray module requires the python Numeric package | ||
for its multidimensional numeric arrays. | ||
</p></blockquote></p><br> | ||
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<p><big><b><u>Todo / Ideas</u></b></big> (feel free to submit)<br> | ||
<a href="http://www.pygame.org/wiki/todo/">http://www.pygame.org/wiki/todo/</a> | ||
</p><br> | ||
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<p><big><b><u>License</u></b></big><br><blockquote><p> | ||
This library is distributed under GNU LGPL version 2.1, which can be | ||
found in the file "doc/LGPL". I reserve the right to place future | ||
versions of this library under a different license. | ||
<a href=http://www.gnu.org/copyleft/lesser.html>http://www.gnu.org/copyleft/lesser.html</a> | ||
</p><p> | ||
This basically means you can use pygame in any project you want, but | ||
if you make any changes or additions to pygame itself, those must be | ||
released with a compatible license. (preferably submitted back to the | ||
pygame project). Closed source and commercial games are fine. | ||
</p><p> | ||
The programs in the "<u>examples</u>" subdirectory are in the public domain. | ||
</p></blockquote></p><br> | ||
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</body></html> |
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