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SDL 3 #749
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Key codes are passed to the CGame/UI API. If any mods/games added support for K_PAD0_LEFTSTICK_LEFT, etc in the menu, this change would break it. This is purely hypothetical—I don't know of such mods—but that's why these buttons were separate.
K_CONSOLE is never passed to VMs, so it's last.
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Ah I OK, I wondered what all that stuff was about. I've made a change on main to make this mapping more robust and a bit more readable, but I will also append the new buttons so they don't cause reordering.