fix: don't make plasmagun explosion on body #801
+0
−1
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This partially reverts f011fe9,
i.e. makes the plasmagun behave as in the original Quake III.
That commit refers to "Bug 5066", but it's not clear
where the bug tracker is, and what was the discussion behind that.
The plasmagun explosion on body (flesh) hit
makes quite a big difference gameplay-wise,
due to its visibility impact, you cannot see the player being hit
too well.
For reference, in Quake Live the plasmagun also doesn't make
its original explosion effect on body hit,
but BFG does.
So this commit also hopefully brings the behavior in line
with the intent of the Quake III authors.