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@WofWca WofWca commented Sep 29, 2025

This partially reverts f011fe9,
i.e. makes the plasmagun behave as in the original Quake III.

That commit refers to "Bug 5066", but it's not clear
where the bug tracker is, and what was the discussion behind that.

The plasmagun explosion on body (flesh) hit
makes quite a big difference gameplay-wise,
due to its visibility impact, you cannot see the player being hit
too well.

For reference, in Quake Live the plasmagun also doesn't make
its original explosion effect on body hit,
but BFG does.
So this commit also hopefully brings the behavior in line
with the intent of the Quake III authors.

This partially reverts f011fe9,
i.e. makes the plasmagun behave as in the original Quake III.

That commit refers to "Bug 5066", but it's not clear
where the bug tracker is, and what was the discussion behind that.

The plasmagun explosion on body (flesh) hit
makes quite a big difference gameplay-wise,
due to its visibility impact, you cannot see the player being hit
too well.

For reference, in Quake Live the plasmagun also doesn't make
its original explosion effect on body hit,
but BFG does.
So this commit also hopefully brings the behavior in line
with the intent of the Quake III authors.
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2 participants