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Creating additional color palettes (v1.7)
Written by @miyavmeow
- Click on the "Assets" text in the menu bar (the top left part, the one that has "File", "Edit", etc.)
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Go to "Create" > "ScriptableObjects" > "PlayerColorSet" (image 1)
Optional: Move it to "Resources/Scriptables/PlayerColors" and rename it to your palette's number and name (something like "27 Acid"). This has no effect, besides keeping everything organized.
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Click on the newly created palette asset to open it in the "Inspector" window.
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Pick the colors you want for your palette. You can do this by clicking on the color in the "Inspector" window and choosing its values, or using the eyedropper to choose any color on your screen with your mouse. Note that the hat color will always be the same as the shirt color.
Optional: If you want to have palettes that change depending on your character, change "Player" on "Element 0" to the character that the colors you have currently fits, to make the palette change for another character, click on the "+" symbol under "Element 0" this will create a new element, repeat step 4 again but for the other character that you want to pick and then change "Player" on "Element 1" to the other character you want
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Open "GlobalController" (located in "Assets/Scriptables/Prefabs/"), find the "Skins" list in the inspector window, and click on the "+" below all the palettes, this will create a new entry in the list.
- Add the new color palette to the new empty list slot, either by clicking the circled dot symbol on the right of the empty slot, or "drag-and-drop"ing the newly created color palette from the assets folder into the empty slot.