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Add third person camera extension#786

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foxtacles merged 1 commit intoisledecomp:masterfrom
foxtacles:third-person-camera
Mar 30, 2026
Merged

Add third person camera extension#786
foxtacles merged 1 commit intoisledecomp:masterfrom
foxtacles:third-person-camera

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This PR introduces a third person camera system with orbit camera, input handling (mouse/keyboard/touch/gamepad), display actor cloning, and camera-relative movement. This has been implemented purely in an extension with only a few hooks needed in the original game's code. Only a couple minor bug fixes were needed in the decomp base (alignment and sound state management issue).

It allows you to experience LEGO Island using modern camera controls and see your own character on screen. You can dynamically switch between 1st and 3rd camera modes. Here's a quick demo:

x_compressed.mp4

It does come with a few limitations (only enabled in ISLE world, large vehicles fall back to 1st person camera, which I may address later), but seems to work well enough after some extensive testing (I'd still consider it experimental though). It can be enabled like any other extension through the INI file:

[extensions]
third person camera=true

Introduces a third person camera system with orbit camera, input handling
(mouse/keyboard/touch/gamepad), display actor cloning, and camera-relative
movement. Includes shared character utilities (animator, cloner, customizer)
and an IExtraAnimHandler interface for optional animation extensions.
Also includes generic base game fixes and extension system improvements.
@foxtacles foxtacles merged commit 7e4a86f into isledecomp:master Mar 30, 2026
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@foxtacles foxtacles deleted the third-person-camera branch March 30, 2026 23:00
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