Skip to content

Commit

Permalink
Update README (again) [skip ci]
Browse files Browse the repository at this point in the history
  • Loading branch information
LuisYeah1234-hub authored Dec 25, 2024
1 parent 7449f46 commit 465a86e
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -38,7 +38,7 @@ cmake <path-to-source> -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=RelWithDebInfo
```
- **Visual C++ 4.2 has issues with paths containing spaces**. If you get configure or build errors, make sure neither CMake, the repository, nor Visual C++ 4.2 is in a path that contains spaces.
- Replace `<path-to-source>` with the source repository. This can be `..` if your build folder is inside the source repository.
- `RelWithDebInfo` is recommended because it will produce debug symbols useful for further decompilation work. However, you can change this to `Release` if you don't need them. `Debug` builds may now work with the decompiled version of `LEGO1.DLL`.
- `RelWithDebInfo` is recommended because it will produce debug symbols useful for further decompilation work. However, you can change this to `Release` if you don't need them. `Debug` builds may now work with the decompiled version of `LEGO1.DLL`, However they might still have some bugs or issues.
- `NMake Makefiles` is most recommended because it will be immediately compatible with Visual C++ 4.2. For faster builds, you can use `Ninja` (if you have it installed), however due to limitations in Visual C++ 4.2, you can only build `Release` builds this way (debug symbols cannot be generated with `Ninja`).
1. Build the project by running `nmake` or `cmake --build <build-folder>`
1. When this is done, there should be a recompiled `ISLE.EXE` and `LEGO1.DLL` in the build folder.
Expand Down

0 comments on commit 465a86e

Please sign in to comment.