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larziwau authored Dec 25, 2024
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This is a functionally complete decompilation of **LEGO Island** (Version 1.1, English). The aim is to match the recompiled instructions closely to the original machine code. The goal is to provide a workable codebase that can be modified, improved, and ported to other platforms in the future.

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## Status

<img src="https://legoisland.org/progress/ISLEPROGRESS.SVG" width="50%"><img src="https://legoisland.org/progress/LEGO1PROGRESS.SVG" width="50%">
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Due to complications with the compiler, the binaries are not a byte-for-byte match of the original executables, but we are hopeful that this will be resolved in the future.

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## Building

This project uses the [CMake](https://cmake.org/) build system, allowing compatibility with various compilers and development environments. For the most accurate results, **Microsoft Visual C++ 4.20** (the compiler used to build the original game) is recommended. All contributions will be evaluated based on the output from this compiler to maintain accuracy.
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If you have a CMake-compatible IDE, using it should be straightforward as long as you can execute `VCVARS32.BAT` and set the generator to `NMake Makefiles`.

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## Usage

To use the compiled executables:

1. Place the compiled `ISLE.EXE` and `LEGO1.DLL` into LEGO Island's installation folder (typically found at `C:\Program Files\LEGO Island` or `C:\Program Files (x86)\LEGO Island`).
2. Alternatively, LEGO Island can run from any directory, provided both `ISLE.EXE` and `LEGO1.DLL` are in the same directory, and the registry keys (usually located at `HKEY_LOCAL_MACHINE\Software\Mindscape\LEGO Island` or `HKEY_LOCAL_MACHINE\Software\Wow6432Node\Mindscape\LEGO Island`) point to the correct asset file location.

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## Contributing

If you're interested in contributing to this project, please refer to the [CONTRIBUTING](/CONTRIBUTING.md) page.

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## Additional Information

### Which version of LEGO Island do I have?
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