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Use better naming
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foxtacles committed Dec 20, 2024
1 parent 11620c4 commit fdc9a56
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Showing 5 changed files with 23 additions and 23 deletions.
8 changes: 4 additions & 4 deletions LEGO1/lego/legoomni/src/actors/helicopter.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -407,7 +407,7 @@ void Helicopter::Animate(float p_time)
Vector3 v2(m_unk0x1a8[3]);
float* loc = m_unk0x1a8[3];
mat.SetIdentity();
m_unk0x1f4.Unknown6(mat, f2);
m_unk0x1f4.BETA_1004aaa0(mat, f2);
v2.SetVector(loc);
v2 -= v;
v2 *= f2;
Expand Down Expand Up @@ -465,9 +465,9 @@ void Helicopter::FUN_100042a0(const Matrix4& p_matrix)

m_unk0x1f0 = Timer()->GetTime();

m_unk0x1f4.Unknown2(local48);
m_unk0x1f4.Unknown3(local90); // quite sure, but isn't inlined - why?
m_unk0x1f4.Unknown7(); // sure about this one
m_unk0x1f4.BETA_1004a9f0(local48);
m_unk0x1f4.FUN_10004620(local90); // quite sure, but isn't inlined - why?
m_unk0x1f4.FUN_10004520(); // sure about this one
}

// FUNCTION: LEGO1 0x10004640
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4 changes: 2 additions & 2 deletions LEGO1/lego/legoomni/src/build/legocarbuild.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -358,7 +358,7 @@ void LegoCarBuild::VTable0x70()

m_unk0x2a0 = sqrt((MxDouble) DISTSQRD2(m_unk0x290, m_unk0x298));

m_unk0x25c.Unknown1(m_unk0x178, m_unk0x208);
m_unk0x25c.BETA_1004a9b0(m_unk0x178, m_unk0x208);
}

// FUNCTION: LEGO1 0x10023130
Expand Down Expand Up @@ -406,7 +406,7 @@ void LegoCarBuild::FUN_10023130(MxLong p_x, MxLong p_y)

MxFloat local1c = sqrt((double) (NORMSQRD2(local20))) / m_unk0x2a0;

m_unk0x25c.Unknown6(local78, local1c);
m_unk0x25c.BETA_1004aaa0(local78, local1c);

local78[3][0] = m_unk0x178[3][0] + local18[0];
local78[3][1] = m_unk0x178[3][1] + local18[1];
Expand Down
6 changes: 3 additions & 3 deletions LEGO1/lego/legoomni/src/common/legoanimationmanager.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2793,8 +2793,8 @@ void LegoAnimationManager::FUN_100648f0(LegoTranInfo* p_tranInfo, MxLong p_unk0x
LegoLocation* location = NavController()->GetLocation(p_tranInfo->m_location);
if (location != NULL) {
CalcLocalTransform(location->m_position, location->m_direction, location->m_up, m_unk0x484);
m_unk0x4cc.Unknown1(m_unk0x43c, m_unk0x484);
m_unk0x4cc.Unknown7();
m_unk0x4cc.BETA_1004a9b0(m_unk0x43c, m_unk0x484);
m_unk0x4cc.FUN_10004520();
}
else {
p_tranInfo->m_flags &= ~LegoTranInfo::c_bit1;
Expand Down Expand Up @@ -2828,7 +2828,7 @@ void LegoAnimationManager::FUN_10064b50(MxLong p_time)
sub[1] = (m_unk0x484[3][1] - m_unk0x43c[3][1]) * und;
sub[2] = (m_unk0x484[3][2] - m_unk0x43c[3][2]) * und;

m_unk0x4cc.Unknown6(mat, (float) (p_time - m_unk0x434) / 1000.0f);
m_unk0x4cc.BETA_1004aaa0(mat, (float) (p_time - m_unk0x434) / 1000.0f);

VPV3(mat[3], m_unk0x43c[3], sub);
mat[3][3] = 1.0f;
Expand Down
6 changes: 3 additions & 3 deletions LEGO1/lego/sources/anim/legoanim.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -878,9 +878,9 @@ inline void LegoAnimNodeData::GetTranslation(
c[3] = p_rotationKeys[i + 1].GetAngle();
}

b.Unknown4(a);
b.Unknown5(c);
b.Unknown6(
b.BETA_10180b80(a);
b.BETA_10180bc0(c);
b.BETA_1004aaa0(
p_matrix,
(p_time - p_rotationKeys[i].GetTime()) / (p_rotationKeys[i + 1].GetTime() - p_rotationKeys[i].GetTime())
);
Expand Down
22 changes: 11 additions & 11 deletions LEGO1/mxgeometry/mxgeometry3d.h
Original file line number Diff line number Diff line change
Expand Up @@ -105,36 +105,36 @@ class UnknownMx4DPointFloat {
UnknownMx4DPointFloat() : m_unk0x30(0) {}

// FUNCTION: BETA10 0x1004a9b0
void Unknown1(Matrix4& p_m1, Matrix4& p_m2)
void BETA_1004a9b0(Matrix4& p_m1, Matrix4& p_m2)
{
Unknown2(p_m1);
Unknown3(p_m2);
BETA_1004a9f0(p_m1);
FUN_10004620(p_m2);
}

// FUNCTION: BETA10 0x1004a9f0
void Unknown2(Matrix4& p_m)
void BETA_1004a9f0(Matrix4& p_m)
{
p_m.ToQuaternion(m_unk0x00);
m_unk0x30 |= c_bit1;
}

// FUNCTION: LEGO1 0x10004620
// FUNCTION: BETA10 0x1004aa30
void Unknown3(Matrix4& p_m)
void FUN_10004620(Matrix4& p_m)
{
p_m.ToQuaternion(m_unk0x18);
m_unk0x30 |= c_bit2;
}

// FUNCTION: BETA10 0x10180b80
void Unknown4(Vector4& p_v)
void BETA_10180b80(Vector4& p_v)
{
m_unk0x00 = p_v;
m_unk0x30 |= c_bit1;
}

// FUNCTION: BETA10 0x10180bc0
void Unknown5(Vector4& p_v)
void BETA_10180bc0(Vector4& p_v)
{
m_unk0x18 = p_v;
m_unk0x30 |= c_bit2;
Expand All @@ -144,8 +144,8 @@ class UnknownMx4DPointFloat {
const Vector4& GetUnknown0x18() const { return m_unk0x18; }
undefined4 GetUnknown0x30() const { return m_unk0x30; }

inline int Unknown6(Matrix4& p_matrix, float p_f);
inline long Unknown7();
inline int BETA_1004aaa0(Matrix4& p_matrix, float p_f);
inline long FUN_10004520();

private:
inline int FUN_100040a0(Vector4& p_v, float p_f);
Expand All @@ -156,7 +156,7 @@ class UnknownMx4DPointFloat {
};

// FUNCTION: BETA10 0x1004aaa0
int UnknownMx4DPointFloat::Unknown6(Matrix4& p_matrix, float p_f)
int UnknownMx4DPointFloat::BETA_1004aaa0(Matrix4& p_matrix, float p_f)
{
float data[4];
Vector4 v(data);
Expand All @@ -170,7 +170,7 @@ int UnknownMx4DPointFloat::Unknown6(Matrix4& p_matrix, float p_f)
}

// FUNCTION: LEGO1 0x10004520
inline long UnknownMx4DPointFloat::Unknown7()
inline long UnknownMx4DPointFloat::FUN_10004520()
{
if (!m_unk0x30) {
return -1;
Expand Down

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