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A Swift 3 framework for performing animations on any properties using custom curves

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Animation

A framework for performing animations on any properties using custom curves.

Build Status

Requires: Xcode 8, Swift 3.0

Overview

  • Trigger animations that call a closure repeatedly (in sync with the display refresh) for a specified duration, from which you can update on-screen objects.
  • Cancel/overwrite triggered animations by their identifier.
  • Add/remove instances conforming to the Animatable protocol to a list so they will receive an update call in sync with the display refresh.
  • Use the convenient interpolation operators and Curve classes to simplify your code.
  • Make your own curves using CompositeCurve or by implementing the Parametric protocol.

Getting Started

You can install and use this Framework with Cocoapods, or by manually adding the Animation project into your workspace and updating the build settings.

Installation (Cocoapods)

Requires: Cocoapods 1.1.0 or higher

Add the dependency to your Podfile:

pod 'Animation', '~> 1.0'

Tell Cocoapods to retrieve the dependencies and include them into your workspace:

pod install

Installation (Manually managed)

  1. Clone the animation repository as a submodule of your project repository, or otherwise get the code and include it in your project.
  2. Include the Animation.xcproject project into your Workspace.
  3. Embed/link the Animation.framework with your targets in the target/build settings.

Using Animations

Import the module:

import Animation

Perform fire-and-forget animations:

let startPoint = CGPoint(x: 10, y: 10)
let endPoint = CGPoint(x: 100, y: 100)
let startColor = UIColor.black
let endColor = UIColor.red

Animation.animate(identifier: "example", duration: 0.5,
    update: { (progress) -> Bool in
        myView.center = startPoint <~~ Curve.easeInEaseOut[progress] ~~> endPoint
        myView.backgroundColor = startColor <~~ progress ~~> endColor
        return true
    })

What's going on:

The Animation.animate(identifier:duration:update:completion:) function starts an animation immediately, calling your update code repeatedly (in sync with the display refresh) for the specified duration. Within the update closure, a UIView instance is updated by changing its center and backgroundColor properties. You can perform any calculations, and update whatever properties you like, including ones that aren't normally animatable using UIKit animations. The interpolation operators are used to get an interpolated value between the start and end values, for example 10.0 <~~ 0.1 ~~> 20.0 would return a value 0.1 of the way from 10.0 to 20.0, i.e. 11.0. The progress parameter is used to perform linear interpolation of the backgroundColor and the Curve.easeInEaseOut object is used to convert the linear progress into an ease-in-ease-out curve to animate the position.

Using Animatables

Import the module:

import Animation

Adopt the Animatable protocol:

class MyAnimatableClass: Animatable {

Conform to the Animatable protocol:

func update(by timeInterval: Double) {
    // Do whatever you want, using timeInterval to calculate the new position of things
}

Add your instance to receive updates:

Animation.add(animatable: self)

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A Swift 3 framework for performing animations on any properties using custom curves

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