A spin on the classic hangman game, built with React https://ispellits.herokuapp.com/
- Server: 1.0.0
- Client: 1.1.1
- ```$ cd src/server && npm run server````
$ cd src/client && npm start
- add more words [12/7/2016]
- add more words [1/18/2017]
- express server (using fsr template) [11/3/2016]
- update to deploy with heroku [11/4/2016]
- db of some kind (using sqlite) [11/3/2016]
- update to deploy with heroku [11/4/2016]
- then change db to mongodb [11/4/2016]
- update to deploy with heroku [11/4/2016]
- make sure server is mostly es6 [11/8/2016]
- can probably still improve on this [11/11/2016]
- remove any unused middleware and dependencies [11/8/2016]
- cookie parser
- express session
- lint
- confirm the best lint configuration
- confirm best lint tools
- sublime linter is configured with esintrc
- npm run lint
- read express style guide - https://github.com/felixge/node-style-guide
- confirm error handlers are working [11/11/2016]
- move server assets to server folder src/server & src/client [11/11/2016]
- finish js style guide - https://github.com/airbnb/javascript [11/15/2016]
- comment [11/12/2016]
- endpoint for creating a player [12/1/2016]
- endpoint for getting top players [12/2/2016]
- removed index route [12/7/2016]
- removed favicon middleware [12/7/2016]
- updates response codes [1/19/2017]
- adds test db [1/19/2017]
- updates Player model, adds 2 new methods and promises [1/19/2017]
- read chapters on this [11/30/2016]
- finish front-end unit testing [1/18/2017]
- https://semaphoreci.com/community/tutorials/testing-react-components-with-enzyme-and-mocha
- http://airbnb.io/enzyme/docs/api/mount.html
- http://facebook.github.io/jest/docs/api.html#expectvalue
- unit test Lives component [12/12/2016]
- unit test Score component [12/12/2016]
- unit test Logo component [12/13/2016]
- unit test Body component [12/14/2016]
- unit test Yeti component [1/16/2017]
- unit test WordBox component [1/16/2017]
- unit test Trees component [1/16/2017]
- unit test Modal component [1/17/2017]
- unit test Keyboard component [1/17/2017]
- unit test Key component [1/17/2017]
- unit test Letter component [1/17/2017]
- unit test Header component [1/17/2017]
- unit test Footer component [1/17/2017]
- unit test Engine component [1/17/2017]
- unit test Clue component [1/17/2017]
- InputForm [1/17/2017]
- test state
- test events
- Btn [1/17/2017]
- test events
- double check all tests (events) [1/18/2017]
- server testing [1/19/2017]
- platform testing [12/7/2016]
- mobile [12/5/2016]
- phablet [12/5/2016]
- tablet [12/5/2016]
- browser/desktop [12/7/2016]
- chrome [12/5/2016]
- mozilla [12/5/2016]
- opera [12/5/2016]
- IE [12/7/2016]
- 8 FAILED
- 9
- 10
- edge
- end to end testing?
- for example testing that the resetGame method works correctly
- better buttons [11/29/2016]
- read - https://github.com/airbnb/javascript/tree/master/react#parentheses [11/22/2016]
- finish adding propTypes and defaultProps where applicable [11/21/2016]
- lint js [11/22/2016]
- lint css [11/23/2016]
- single responsibility [11/23/2016]
- clean up and reorganize code [11/23/2016]
- clean up state object [11/17/2016]
- comment / document CSS [11/28/2016]
- add a task runner for version bumping... https://github.com/vojtajina/grunt-bump [11/28/2016]
- look into improving modal.jsx for more reuse [11/29/2016]
- input field validation [11/30/2016]
- display high scores [12/5/2016]
- make modal text larger on desktop [12/7/2016]
- make clue font larger on desktop [12/8/2016]
- make keyboard larger on desktop [12/8/2016]
- convert font-size to em [12/8/2016]
- removed header component to improve testability [12/13/2016]
- rolled back Header.jsx [12/15/2016]
- update how state is handled to speed up initial render [1/9/2017]
- no longer mutating objects/arrays [1/9/2017]
- modify inputForm component to be a controlled component -- https://facebook.github.io/react/docs/forms.html this may make it easier to test [1/13/2017]
- perhaps put all form logic and state into the formInput component [1/13/2017]
- improved validation [1/13/2017]
- try and remove all instances of let [1/15/2017]
- if user finishes all words and dies at the same time they beat the game before dying when they should die before ending the game
- when game ends it shows next word button instead of end screens
- the game does not display the input of the last letter and just jumps to next word button
- odometer is not working... [REMOVED]
- bonus life for every 100 pts is no longer working
- keyboard component is broken [11/3/2016]
- issues running api server [11/4/2016]
- set config vars in heroku [11/7/2016]
- reads config file [11/7/2016]
- npm run lint seems to only be linting server.js [11/11/2016]
- Heroku deployment seems to be broken... [11/18/2016]
- high score screen is not showing [11/28/2016]
- submit button hover pushes input down [11/30/2016]
- issue with server finding favicon REMOVED [11/30/2016]
- trees are not displaying in dev [12/1/2016]
- snow not displaying [12/1/2016]
- fixes URI to API in client.js [12/1/2016]
- fixes use of client.createPlayer [12/1/2016]
- IE does not support includes [12/7/2016]
- modal not disappearing after clicking start button [12/12/2016]
- fixed version bump task [12/15/2016]
- need space after lives [12/15/2016]
- fixed an issue with displaying the wrong clue [1/9/2017]
- server seems to try and GET before finishing POST --need promise? [1/19/2017]
- production server is not displaying saved players, may need promise
- there could be an issue with deprecated use of mpromise? [1/19/2017]
- fixes issues with players model [1/19/2017]
- try to speed up the application, the logo loads after the modal [1/25/2017]
- fixes reset game bug [1/25/2017]
- cleans up app.jsx methods [1/25/2017]
- read chapters on redux for better state management
- document client JS once redux has been addded
- document server - http://usejsdoc.org/about-getting-started.html / https://udacity.github.io/frontend-nanodegree-styleguide/javascript.html
- react native
- inline styles?
- relay - read more on this
- graphql - read more on this
- abstract away the input field into it's own component
- change modal component to higher order component --practice the decorator pattern
- accessibility? --probably not necessary
- start easy and progressively get harder or offer different levels of difficulty
- add in a helper to add a random letter for user at the cost of n points
- add message when a bonus life is achieved (perfect round)
- animations
- remove propTypes on build