Performance: Delay WebGL model initialization until the 3D Viewer ent… - #391
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janavipandole merged 1 commit intoJul 30, 2026
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Closes #380.
Description
This PR executes a highly critical performance optimization on the Product Display Page (PDP), resolving severe main-thread blocking and unacceptable Time to Interactive (TTI) metrics caused by the eager initialization of the WebGL 3D Viewer.
Changes Made
<ThreeDViewer />component was aggressively instantiating theThree.jsWebGL context and executing synchronous downloads of massive 15MB+.gltf3D assets immediately upon page load, even if the viewer was located completely below the fold.IntersectionObserverAPI (viareact-intersection-observer).AVIFimage placeholder by default, ensuring a near-instantaneous initial render.Three.jsengine, the WebGL canvas initialization, and the massive network requests for the 3D assets are now strictly deferred. They are only triggered the exact millisecond the user scrolls the placeholder image into the visual viewport (or explicitly taps a "View in 3D" action button).Impact