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Processing implementation of Brick Breaker for Intro to Software Development (CS128-52)

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🧱 Brick Breaker in Processing

As a final project for my first college programming class, we were tasked with creating a project in Processing. This project is a version of Brick Breaker written in Processing, completed in Fall 2018.


Intro Screen

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Each time the game is started, the color theme is chosen at random. The color theme determines what color the bricks will be during gameplay. The color can be seen by hovering over the PLAY button.


Game Mode

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The player can play with either the keyboard or the mouse to maneuver the paddle. There is also a hidden "secret mode" that does something special. See if you can find it!


Difficulty

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The player can select the difficulty between easy, normal, hard, and extreme. The harder the difficulty, the smaller the paddle is.


Gameplay

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The score is increased by 5 each time a block is destroyed and increased by 1 each time the ball touches the paddle.

The player moves to the next level when all the bricks are cleared.

The ball gets faster with each level.

There is an infinite number of levels.

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Processing implementation of Brick Breaker for Intro to Software Development (CS128-52)

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