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1.5.9

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@jcs090218 jcs090218 released this 30 Oct 04:20
· 3033 commits to master since this release
  • Add 'JCS_OnClickCallback' abstract function for JCS_Button class. Restrict all
    button sub-class follows this method/standard, in order to reduce system duplicate
    code.
  • JCS_HideDialogueGamePadButton implemented.
  • JCS_ShowDialogueGamePadButton implemented.
  • JCS_ActivePanelGamePadButton implemented.
  • JCS_DeactivePanelGamePadButton implemented.
  • JCS_ExitAppGamePadButton implemented.
  • JCS_LoadSceneGamePadButton implemented.
  • JCS_OpenURLGamePadButton implemented.
  • JCS_PauseGameGamePadButton implemented.
  • JCS_ToggleGamePadButton implemented.
  • JCS_UnPauseGamePadButton implemented.
  • JCS_ExitAppOnlineGamePadButton implemented.
  • JCS_SwitchServerGamePadButton implemented.
  • JCS_ButtonSelectionGroupController add JCS_ButtonSelectionGroup accessibility.
  • Add JCSUnity_PE for managing packages for my framework.
  • JCS_WhiteScreen with test key.
  • add auto hover to dialogue system module.
  • JCS_EchoGamePadButton implemented.
  • JCS_ButtonSelectionGroup with audio settings now.
  • JCS_GamePadButton with audio settings now.
  • JCS_ButtonSoundEffect implement JCS_SoundMethod.
  • JCS_SoundMethod enum added.
  • JCS_SoundPlayer with play sound depends on action.
  • JCS_RollBtnSelector bug fixed and compatible with base class JCS_Button class.
  • Create Tool section for JCSUnity easy create project settings.
  • Update JCSUnity Editor window for better order and with some proper GUI label help understand the framework itself.
  • Add accessibility to JCS_TweenPanel classs.
  • Add functionality with reset all selections on 'OnEnable' function occurs.
  • JCS_ButtonSelectionGroupController with option of ignore the game pause trigger for all input type.
  • Add param 'ignorePause' to ignore game pause check for all input functions.