My first experiment putting together an A-Frame scene, a web framework for building virtual reality experiences.
The purpuse is to practice with Lights and Shadows, and it's interactions with objects and materials.
- Implemented shadow component.
- Registering a shader through AFRAME.registerShader() with GLSL code found in A-Frame documentation.
- Continue Moving Light animation, from corner to corner.
- Event set: On click, bounce animations for a-sphere + color change.