Sandbox 3D world raytraced and simulated with WebGL
This is a toy world I made for fun to experiment with what's possible with WebGL and raytracing.
- Right click: Build
- Left click: Destroy
- WASD / Space / Shift: Move around / up / down
- Escape: Release pointer lock and show options
- World editing with various brush types and sizes
- Simulated water flow and gravity
- Voxels stay on GPU for editing and simulating
- Realistic water waves, refraction, reflection, and attenuation
- Ambient occlusion