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Update docs
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jgayfer committed Aug 5, 2024
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6 changes: 5 additions & 1 deletion CHANGELOG.md
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Expand Up @@ -7,7 +7,11 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0

## [Unreleased]

- Add `LightOccluder2d` and `LightOccluder2dBundle` for basic light occlusion (hard shadows).
### Added

- Light occlusion with hard shadows (#20).
- Added `LightOccluder2d` component and `LightOccluder2dBundle`.
- Added `cast_shadows` field to `PointLight2d` (defaults to false).

## [0.2.2] - 2024-07-18

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2 changes: 2 additions & 0 deletions README.md
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Expand Up @@ -16,6 +16,8 @@ Designed to be simple to use, yet expressive enough to fit a variety of needs.

- Component driven design
- Configurable [point lights](https://docs.rs/bevy_light_2d/0.2.2/bevy_light_2d/light/struct.PointLight2d.html)
- Light occlusion
- Dynamic shadows
- Camera specific [ambient light](https://docs.rs/bevy_light_2d/0.2.2/bevy_light_2d/light/struct.AmbientLight2d.html)
- Single camera rendering

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