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Fix point lights not despawning (#19)
* Revert "Use custom point light preparation (#17)" This reverts commit 2ae0336. * Write "empty" point light to render world GpuArrayBuffer won't write to the GPU if we have no point lights (an empty array). We first tried writing a more custom integration with the GPU, but ended up running into a very similar problem. For now lets use GPUArrayBuffer and all it does for us, writing an "empty" point light to ensure we'll always have a binding. * Update changelog
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,3 +1,2 @@ | ||
pub mod extract; | ||
pub mod lighting; | ||
pub mod prepare; |
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