Use view.view_proj
for world projection
#4
Merged
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Hi there! I was checking this out and seeing how it could fit into my project when I found a small issue with the world->screen projection not respecting the camera transform.
I'm not 100% on top of bevy rendering logic but from referencing bevy's sprite shaders seems like using
view.view_proj
instead ofview.projection
includes the camera's transform as well the "camera projection".Summary
view.view_proj
instead ofview.projection
forworld_to_screen()