A cooperative game made entirely in JS
Based on the game Keep Talking and Nobody Explodes
Two Unqualified Secret Agents...
One Exploding Safe...
Millions of Possible Arrangements...
What Could Possibly Go Wrong?
Listen up, agents, you two have been hand-selected for this top-priority mission because you're the best we'v... ugh, who am I kidding? Let me try again. You have been... let's just say "chosen"... for this mission. Never mind the fact that all of our other agents aggressively turned it down.
Your assignment will be to obtain enemy inteligence locked securely inside of a Commando 8™ Brand safe. Fair warning: the Commando 8™ has somewhat of a reputation among the Agency for being, err... "high-stakes". Namely, if you don't crack it open within the time limit, it'll explode. Violently.
Now, I know that both of you you don't have any field experience, so let me explain how this works. Only one of you can be looking at, and therefore disarming the safe, since some Commando 8™ models have retina scanners that will cause the safe to detonate if two pairs of eyes are looking at it. The other must be on another computer or mobile device looking at the Commando 8™ Owner's Manual, which you can find by pressing the button below. You will need to work together and communicate clearly in order to make it out alive. Good luck, agents.
- Major code legibility, style, and efficiency fixes
- Comments throughout
- Minor efficiency tweaks
- Landing page
- Improve code legibility
- Added sound (will remove if too taxing)
- Landing page
- Improve code legibility
- Fixed a bug that caused an incorrect font to display
- Fixed several display bugs that caused modules not to render properly on mobile devices
- Implemented jQuery UI TouchPunch to enable slider on mobile
- Ran a script that added missed CSS vendor prefixes and removed superfluous ones
- Re-routed jQuery lib through cdnjs for uniformity
- Sounds
- Landing page
- Display fixes to accommodate all screen sizes
- Sounds
- Landing page
- Added success triggers, changed the green background to a green LED upon successfully solving a given module
- Added victory screen
- Fixed some CSS spacing bugs to accommodate the module LED indicators
- Display fixes for mobile
- Sounds
- Landing page
- Added failure animation sequences
- Added some sweet pixel explosions
- Added game over screen
- Success triggers (the current version just stops the timer and makes the modules green)
- Display fixes for mobile
- Sounds
- Landing page
- Added start menu
- Moved timer from own JS file to app.js
- Changed start event from Document Ready to start button click
- Game over screen
- Success triggers (the current version just stops the timer and makes the modules green)
- Display fixes for mobile
- Sounds
- Landing page
- Initial Alpha
- Menus
- Success triggers (the current version just stops the timer and makes the modules green)
- Display fixes for mobile
- Sounds
- Landing page
- The Commando 8™ was named after a state-of-the-art Air Conditioner featured in the Seinfeld Episode: "The Parking Garage"
- The word "Schwifty", which may pop up in the Panic Module, is a reference to the Rick and Morty Episode: "Get Schwifty"
- The symbols on the keypad module include Darth Vader, Batman, the album art from Pink Floyd's "Dark Side of the Moon", the Triforce from the Legend of Zelda Series, and the Deathly Hallows symbol from Harry Potter.
Everything not created by me is listed below and is licensed under Creative Commons (CC BY)
- Skip - "HyperSpaceAdventure" (Mission Accomplished Screen)
- Visager - "Title Theme" (Mission Failure Screen)
* Game font: "Minecraft" by Pwnage_Block * Keypad Glyph font: "Webhostingfont Glyphs" by Webhostinghub.com