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Flood

Flood is a game where you fill a grid from the top left corner until the grid is all the same color.

I intend to develop the game much further and also to provide a theoretical underpinning for it.

Questions to answer:

  1. What is the expected solution length from a theoretical standpoint? What is the dependence on the number of colors?
  2. Is a greedy algorithm optimal?
  3. What happens if the game has a clumpiness instead of uniform color distribution?

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