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4 changes: 2 additions & 2 deletions Makefile
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# hint: md5sha1sum via brew for OS X

JAR := target/wadc-3.0.jar
JAR := target/wadc-3.1-jar-with-dependencies.jar
WADS := $(patsubst %.wl,%.wad, $(wildcard examples/*.wl) $(wildcard tests/*.wl))

default: check
Expand All @@ -15,7 +15,7 @@ check:
wads: $(WADS)

%.wad : %.wl
java -cp $(JAR) org.redmars.wadc.WadCCLI -nosrc "$<"
java -cp $(JAR) org.redmars.wadc.WadCCLI -nosrc --seed 1337 "$<"

# this should not be automatically re-generated so it should not appear as
# a dependency in any other rules. To be run by hand by someone who is very
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18 changes: 14 additions & 4 deletions README.adoc
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Expand Up @@ -12,24 +12,34 @@ WadC is a lazy functional/macro hybrid programming language. Think of it
like https://en.wikipedia.org/wiki/Logo_(programming_language)[Logo] on
steroids, with monsters.

See the WadC homepage: <https://jmtd.net/wadc/>.

== Documentation

* link:doc/setup.adoc[Setup and getting started]
* link:doc/reference.adoc[Complete reference]
* link:doc/release_notes.adoc[Release notes and version history]
* link:doc/tutorial.adoc[Incomplete tutorial (work in progress)]
* link:https://redmars.org/wadc/examples/[Examples gallery] (external)

It's also worth reading the link:examples/[examples] and
It's also worth reading the link:examples/[] and
link:include/[standard library].

== Download

Downloads are on the https://github.com/jmtd/wadc/releases[releases page].

See also the WadC homepage: <https://jmtd.net/wadc/>.
Downloads are on the https://github.com/jmtd/wadc/releases[GitHub releases page].

== Who

Since 2008, WadC is developed by link:https://jmtd.net[Jonathan Dowland].

WadC was originally written by Wouter van Oortmerssen
(link:http://strlen.com/wadc/[Aardappel]) in 2001.

== License

WadC is licensed under the terms of link:LICENSE.txt[the GNU Public License,
version 2].

WadC uses the Picocli Java library, which is licensed under
link:doc/Apache-License-2.0.txt[the Apache License, version 2.0].
202 changes: 202 additions & 0 deletions doc/Apache-License-2.0.txt
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62 changes: 54 additions & 8 deletions doc/reference.adoc
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Expand Up @@ -22,7 +22,7 @@ software.
Since 2008, WadC is developed by Jonathan Dowland <[email protected]>.

WadC was originally written by Wouter van Oortmerssen
(link:http://strlen.com/wadc/[Aardappel]) in 2001.
(link:http://strlen.com/wadc/[Aardappel]) in 1999.

== Version history

Expand All @@ -32,7 +32,7 @@ See link:release_notes.adoc[Release notes and version history].

- any computer that runs Java 1.8 or better
- any version of Doom
- a Doom nodebuilder (bsp 5.2 recommended)
- a Doom nodebuilder (link:zdbsp[https://github.com/rheit/zdbsp] recommended)


== Source code
Expand All @@ -45,24 +45,24 @@ GPL (GNU Public License, version 2. see the included LICENSE.txt file.)


You need a Java runtime environment installed to use WadC. Get one from
https://java.com/download if you don't have it already.
https://adoptopenjdk.net/ if you don't have it already.

Unpack the whole zip to any directory you like. On most systems, just
double-click or activate the "wadc-2.1.jar" file. From a command line in
the location where you extracted the ZIP, could also run
double-click or activate the "wadc-3.1-jar-with-dependencies.jar" file. From a
command line in the location where you extracted the ZIP, could also run

java -jar wadc.jar
java -jar wadc-3.1-jar-with-dependencies.jar

To play the .wad files you create using WadC in Doom, you also need a
node builder, such as BSP, available from http://games.moria.org.uk/doom/bsp/
node builder, such as zdBSP, available from https://github.com/rheit/zdbsp
For a list of other node builders, see http://doomwiki.org/wiki/Category:Node_builders

=== Sneak-peek: command-line interface

There is a very early-stages command-line interface now available. To
launch it, you need to run

java -cp wadc.jar org.redmars.wadc.WadCCLI path/to/input.wl
java -cp wadc-3.1-jar-with-dependencies.jar org.redmars.wadc.WadCCLI path/to/input.wl

It will attempt to parse, run and write out to path/to/output.wad. Be
aware that this is alpha quality, consider this a tech preview :)
Expand Down Expand Up @@ -390,6 +390,45 @@ use larger.

`simplex` is entirely deterministic, reproducible and not affected by `seed`.

=== Tuneable Knobs

When developing maps in WadC, it is sometimes useful to structure a set of
variables as switches for map behaviour. Examples might be turning on "high
detail mode", or setting a global default light level, or ceiling height,
or the number of things in a population, or the size or scale of geometry.
E.g.:

lightlevel { 200 } -- default light level
...
main {
...
leftsector(0, 400, lightlevel)
...

It is possible to mark such variables as tuneable Knobs. WadC provides a UI
of sliders for such variables that can be adjusted to quickly experiment with
different combinations of values. To mark a variable as a Knob, use
`knob(label, min, value, max)`. E.g.

lightlevel { knob("lightlevel", 0, 200, 255) }

The first time a `knob` expression is evaluated, it returns the value
declared within, and registers a Knob with the given label, value, and
minimum/maximum bounds.

The WadC UI provides visual sliders to set a different value for the Knob
within the minimum/maximum bounds.

Subsequent evaluations of `knob` with the same label will return the value
set in the UI. If the subsequent `knob` declarations specify different
minimum/maximum bounds, the value will be clamped within that range and
the registered bounds updated.

Setting the value of Knobs is not currently possible from the CLI.

Several of the examples provided with WadC define knobs. Try loading one
into the GUI, tweaking the sliders and Running the results.

=== Doom Specific Commands

The bit you have been waiting for :)
Expand Down Expand Up @@ -608,6 +647,13 @@ width, i.e. if width = 128, then subdivision = 64 gives you sectors of 2 units w
Arch adds to xoff automatically to reduce funny texturing. On the y axis it is best
if you precede arch by unpegged.


archclip(height,width,depth,subdivision,floor,lightlevel,clip)

This is a special-case version of arch which has an additional parameter, clip, to
cut short generating the arch. This can be used to create structures such as gothic
arches.

mergesectors

turns sector merge mode on. In this mode WadC will check for existing sectors
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