It is personal project, not intended for distribution. It's for learning purposes and to play with friends.
- Procedually generated terrain / forest
- A shop with a wide arrange of weapons with combo attacks
- Enemies & encounters!
Note: My capture settings were wrong, resulting in very low-res gameplay. Network settings were poor too.
This project is cobbled together from a number of open source projects & assets. This is a non-comprehensive list of major influences or sources:
- Cat's Godot 4 Souls-Like Template & Asset Pack
- An incredible starter kit. Includes the foundational player controller, weapon system, animations, enemy logic.
- I heavily modified this and converted to multiplayer.
- 2Retr0's GodotGrass
- Traveling Trees - Explaining My Multimesh Instancer / Godot 4 Tutorial
- netfox - A set of addons for responsive online games
Assets:
- Character models are from Mixamo (eww adobe) https://www.mixamo.com/
- Character animations are from Mixamo
- Converted with much effort to root motion
- Environment assets:
- Grass is 2Retr0's GodotGrass
- Trees are Arboles from elbolilloduro's itch.io
- Weapons / Objects:
- Too many to list right now, but most are from itch and cgtrader or https://poly.pizza/
TODO: Will do a more comprehensive thanks and acknowledgement when complete.
Clone the project git or download the windows release. NOTE: Host is render disabled!!! Run a second copy to join on the same machine you host from.
-
Host:
- In the Remote tab:
- Click Connect (connects to noray)
- Copy the id (send to friends)
- Click Host
-
Join:
- In the Remote tab:
- Click Connect (connects to noray)
- Paste the id (from above)
- Click Join
Can also debug -> two local instances and do Local, host on 1, join on the other (Remember: the host will disable rendering)
Hit "ESC" or "TAB" to see controls.