@@ -1660,73 +1660,73 @@ replication_config = SubResource("SceneReplicationConfig_ugukg")
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[node name ="GeneralSkeleton" parent ="akai-attack-master-2/Armature" index ="0" ]
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bones/0/position = Vector3 (0.00451711 , 0 , -0.00160561 )
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- bones/1/position = Vector3 (0.00333174 , 0.882985 , -0.10008 )
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- bones/1/rotation = Quaternion (0.12999 , 0.00341456 , 0.00269488 , 0.991506 )
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- bones/2/rotation = Quaternion (0.00026226 , 0.000623215 , -0.00504723 , 0.999987 )
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+ bones/1/position = Vector3 (-0.00100444 , 0.427304 , 0.00677683 )
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+ bones/1/rotation = Quaternion (0.36913 , -0.00148176 , -0.00373068 , 0.929369 )
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+ bones/2/rotation = Quaternion (6 .73536e-06, -0.000156897 , 0.00127067 , 0.999999 )
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bones/2/scale = Vector3 (1 , 1 , 1 )
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- bones/3/rotation = Quaternion (0.0376067 , 0.0015503 , -0.0159727 , 0.999164 )
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- bones/4/rotation = Quaternion (0.0373228 , 0.0163312 , -0.0104928 , 0.999115 )
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+ bones/3/rotation = Quaternion (0.268614 , 0.0244392 , 0.0436181 , 0.96195 )
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+ bones/4/rotation = Quaternion (0.268519 , 0.0625237 , 0.041502 , 0.960347 )
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bones/4/scale = Vector3 (1 , 1 , 1 )
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- bones/5/rotation = Quaternion (-0.037287 , -0.0113591 , 0.010835 , 0.999181 )
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- bones/6/rotation = Quaternion (-0.0982895 , -0.0124419 , 0.0093032 , 0.995037 )
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- bones/9/rotation = Quaternion (-0.22598 , 0.803192 , -0.550562 , -0.0264062 )
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- bones/9/scale = Vector3 (1.0201 , 0.960977 , 1.02012 )
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- bones/10/rotation = Quaternion (0.269179 , -0.566695 , 0.212895 , 0.74905 )
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- bones/10/scale = Vector3 (1.00027 , 0.973127 , 1.02918 )
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- bones/11/rotation = Quaternion (-0.05114 , 0.598381 , -0.136851 , 0.78778 )
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- bones/11/scale = Vector3 (0.994314 , 1.02612 , 0.981341 )
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+ bones/5/rotation = Quaternion (-0.0746232 , -0.0582655 , -0.0147156 , 0.995399 )
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+ bones/6/rotation = Quaternion (0.291408 , -0.0818418 , -0.0312745 , 0.952578 )
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+ bones/9/rotation = Quaternion (0.520493 , 0.850622 , -0.0743518 , 0.0012733 )
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+ bones/9/scale = Vector3 (0.979165 , 1.04304 , 0.979145 )
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+ bones/10/rotation = Quaternion (-0.0115223 , -0.872802 , -0.0114111 , 0.487804 )
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+ bones/10/scale = Vector3 (0.999869 , 1.00023 , 0.999907 )
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+ bones/11/rotation = Quaternion (0.0364806 , 0.0476749 , 0.170767 , 0.983481 )
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+ bones/11/scale = Vector3 (1.01459 , 0.965918 , 1.02126 )
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bones/12/rotation = Quaternion (-0.179119 , 0.671713 , 0.268141 , 0.666948 )
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- bones/13/rotation = Quaternion (0.45055 , 0.176902 , 0.154869 , 0.861235 )
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+ bones/13/rotation = Quaternion (0.45055 , 0.176902 , 0.154868 , 0.861235 )
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bones/14/rotation = Quaternion (0.442747 , 0.202356 , 0.143761 , 0.861603 )
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- bones/16/rotation = Quaternion (0.541547 , 1 .58228e-07 , -3 .16806e -08, 0.84067 )
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- bones/17/rotation = Quaternion (0.504098 , 2 .81276e -07, -3 .30533e -06, 0.863646 )
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- bones/18/rotation = Quaternion (0.504098 , 6 .41395e-08 , -3 .05944e -06, 0.863647 )
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+ bones/16/rotation = Quaternion (0.541547 , 6 .70552e-08 , -5 .96046e -08, 0.84067 )
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+ bones/17/rotation = Quaternion (0.504098 , 3 .05474e -07, -3 .45707e -06, 0.863646 )
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+ bones/18/rotation = Quaternion (0.504098 , 1 .56462e-07 , -3 .06964e -06, 0.863647 )
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bones/20/rotation = Quaternion (0.54009 , -0.025536 , -0.0164501 , 0.841059 )
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- bones/21/rotation = Quaternion (0.504612 , 0.00396136 , -0.0153328 , 0.863201 )
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- bones/22/rotation = Quaternion (0.503554 , -0.0234211 , -3 .40491e -06, 0.863646 )
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- bones/24/rotation = Quaternion (0.540719 , -0.0192621 , -0.0124084 , 0.840891 )
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- bones/25/rotation = Quaternion (0.504351 , 0.00185958 , -0.0115609 , 0.863419 )
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- bones/26/rotation = Quaternion (0.503739 , -0.0190088 , -3 .32389e -06, 0.863647 )
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- bones/28/rotation = Quaternion (0.538614 , -0.0361753 , -0.0233036 , 0.841453 )
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- bones/29/rotation = Quaternion (0.504936 , 0.0025763 , -0.0217445 , 0.862879 )
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- bones/30/rotation = Quaternion (0.502949 , -0.0340071 , -3 .06917e -06, 0.863647 )
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- bones/33/rotation = Quaternion (-0.133012 , 0.847774 , -0.512612 , -0.0285705 )
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- bones/33/scale = Vector3 (1.02065 , 0.95997 , 1.02067 )
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- bones/34/rotation = Quaternion (0.249561 , 0.669459 , -0.254535 , 0.651733 )
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- bones/34/scale = Vector3 (1.0003 , 0.969117 , 1.03359 )
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- bones/35/rotation = Quaternion (-0.206002 , -0.374132 , 0.390574 , 0.8155 )
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- bones/35/scale = Vector3 (1.02089 , 1.00179 , 0.97957 )
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+ bones/21/rotation = Quaternion (0.504613 , 0.00396125 , -0.0153328 , 0.863201 )
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+ bones/22/rotation = Quaternion (0.503553 , -0.023421 , -3 .36766e -06, 0.863647 )
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+ bones/24/rotation = Quaternion (0.540719 , -0.019262 , -0.0124082 , 0.840892 )
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+ bones/25/rotation = Quaternion (0.504351 , 0.00185928 , -0.0115608 , 0.863419 )
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+ bones/26/rotation = Quaternion (0.50374 , -0.019009 , -3 .36766e -06, 0.863646 )
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+ bones/28/rotation = Quaternion (0.538614 , -0.0361752 , -0.0233037 , 0.841453 )
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+ bones/29/rotation = Quaternion (0.504936 , 0.00257646 , -0.0217446 , 0.862879 )
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+ bones/30/rotation = Quaternion (0.502949 , -0.034007 , -2 .89083e -06, 0.863647 )
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+ bones/33/rotation = Quaternion (-0.23362 , 0.961368 , -0.145556 , -0.00249304 )
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+ bones/33/scale = Vector3 (1.02527 , 0.951297 , 1.02529 )
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+ bones/34/rotation = Quaternion (0.265375 , 0.724268 , -0.384572 , 0.507066 )
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+ bones/34/scale = Vector3 (1.00044 , 0.948569 , 1.05614 )
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+ bones/35/rotation = Quaternion (0.0130087 , 0.0594871 , -0.0338012 , 0.997572 )
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+ bones/35/scale = Vector3 (0.975267 , 1.05176 , 0.974969 )
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bones/36/rotation = Quaternion (-0.179119 , -0.671713 , -0.268141 , 0.666948 )
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bones/37/rotation = Quaternion (0.45055 , -0.176902 , -0.154869 , 0.861235 )
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- bones/38/rotation = Quaternion (0.442747 , -0.202356 , -0.143761 , 0.861603 )
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- bones/40/rotation = Quaternion (0.541547 , -8 .71094e-08 , -2 .09074e -07, 0.84067 )
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- bones/41/rotation = Quaternion (0.504098 , -5 .9994e-08 , 3 .49965e -06, 0.863647 )
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- bones/42/rotation = Quaternion (0.504098 , -1 .78662e -07, 3 .36813e -06, 0.863647 )
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- bones/44/rotation = Quaternion (0.54009 , 0.025536 , 0.0164498 , 0.841059 )
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- bones/45/rotation = Quaternion (0.504613 , -0.00396127 , 0.015333 , 0.863201 )
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- bones/46/rotation = Quaternion (0.503553 , 0.023421 , 3 .33041e -06, 0.863647 )
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- bones/48/rotation = Quaternion (0.540719 , 0.0192618 , 0.0124082 , 0.840891 )
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- bones/49/rotation = Quaternion (0.504351 , -0.00185958 , 0.011561 , 0.863419 )
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- bones/50/rotation = Quaternion (0.503739 , 0.0190088 , 3 .15742e -06, 0.863647 )
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+ bones/38/rotation = Quaternion (0.442748 , -0.202356 , -0.143761 , 0.861603 )
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+ bones/40/rotation = Quaternion (0.541547 , -1 .93715e-07 , -2 .08616e -07, 0.84067 )
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+ bones/41/rotation = Quaternion (0.504098 , -1 .2666e-07 , 3 .63588e -06, 0.863647 )
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+ bones/42/rotation = Quaternion (0.504098 , -3 .05474e -07, 3 .45707e -06, 0.863647 )
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+ bones/44/rotation = Quaternion (0.54009 , 0.0255359 , 0.0164499 , 0.841059 )
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+ bones/45/rotation = Quaternion (0.504613 , -0.00396133 , 0.0153329 , 0.863201 )
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+ bones/46/rotation = Quaternion (0.503553 , 0.0234211 , 3 .18885e -06, 0.863647 )
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+ bones/48/rotation = Quaternion (0.540719 , 0.019262 , 0.012408 , 0.840891 )
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+ bones/49/rotation = Quaternion (0.504351 , -0.00185934 , 0.011561 , 0.863419 )
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+ bones/50/rotation = Quaternion (0.503739 , 0.0190089 , 3 .24845e -06, 0.863647 )
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bones/52/rotation = Quaternion (0.538614 , 0.0361753 , 0.0233036 , 0.841453 )
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- bones/53/rotation = Quaternion (0.504936 , -0.00257606 , 0.0217444 , 0.862879 )
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- bones/54/rotation = Quaternion (0.50295 , 0.0340072 , 3 .45614e -06, 0.863646 )
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- bones/56/rotation = Quaternion (0.00718929 , 0.549971 , 0.828202 , -0.107529 )
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- bones/56/scale = Vector3 (1.02159 , 0.958227 , 1.02159 )
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- bones/57/rotation = Quaternion (0.0513302 , 0.86684 , -0.485686 , 0.100309 )
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- bones/57/scale = Vector3 (0.999036 , 0.953309 , 1.05161 )
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- bones/58/rotation = Quaternion (-0.0240664 , 0.81976 , -0.568963 , -0.060796 )
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- bones/58/scale = Vector3 (0.98054 , 1.01164 , 1.00996 )
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- bones/59/rotation = Quaternion (0.00421033 , 0.993072 , 0.117405 , -0.00240771 )
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- bones/59/scale = Vector3 (0.999791 , 1.00025 , 0.999958 )
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- bones/61/rotation = Quaternion (0.00381432 , 0.110497 , 0.992994 , 0.0416884 )
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- bones/61/scale = Vector3 (1.01498 , 0.970951 , 1.01498 )
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- bones/62/rotation = Quaternion (-0.0305095 , 0.926124 , -0.372169 , -0.0534257 )
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- bones/62/scale = Vector3 (0.9995 , 0.972301 , 1.03071 )
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- bones/63/rotation = Quaternion (-0.0254736 , 0.625168 , -0.779014 , -0.0406561 )
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- bones/63/scale = Vector3 (0.986018 , 0.998786 , 1.01658 )
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- bones/64/rotation = Quaternion (0.00600265 , 0.997208 , 0.0744277 , 0.00116349 )
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- bones/64/scale = Vector3 (0.999735 , 0.999925 , 1.00034 )
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+ bones/53/rotation = Quaternion (0.504936 , -0.00257621 , 0.0217445 , 0.862879 )
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+ bones/54/rotation = Quaternion (0.502949 , 0.0340072 , 3 .15905e -06, 0.863647 )
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+ bones/56/rotation = Quaternion (-0.00281159 , 0.854274 , 0.329564 , -0.401989 )
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+ bones/56/scale = Vector3 (1.02775 , 0.946744 , 1.02774 )
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+ bones/57/rotation = Quaternion (0.0926864 , 0.487727 , -0.866469 , 0.052568 )
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+ bones/57/scale = Vector3 (1.00048 , 0.948277 , 1.05739 )
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+ bones/58/rotation = Quaternion (-0.291552 , 0.517922 , -0.803921 , 0.0215921 )
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+ bones/58/scale = Vector3 (0.980548 , 0.993321 , 1.03022 )
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+ bones/59/rotation = Quaternion (-7 .71216e-05, 1 , -0.000245363 , -4 .58019e-05 )
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+ bones/59/scale = Vector3 (0.999975 , 1.00003 , 0.999994 )
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+ bones/61/rotation = Quaternion (0.00218784 , 0.471194 , 0.824694 , 0.312811 )
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+ bones/61/scale = Vector3 (1.02776 , 0.946723 , 1.02775 )
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+ bones/62/rotation = Quaternion (-0.227596 , 0.469813 , -0.843326 , -0.127579 )
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+ bones/62/scale = Vector3 (1.0005 , 0.948898 , 1.05671 )
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+ bones/63/rotation = Quaternion (0.214276 , 0.0168107 , -0.962095 , -0.167858 )
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+ bones/63/scale = Vector3 (0.97966 , 1.02467 , 0.999959 )
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+ bones/64/rotation = Quaternion (7 .64333e-05, 1 , 5 .45631e-05, 4 .19121e-05 )
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+ bones/64/scale = Vector3 (1.00022 , 0.999735 , 1.00005 )
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[node name ="AnimationPlayer" parent ="akai-attack-master-2" index ="1" ]
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libraries = {
@@ -1814,7 +1814,7 @@ held_mount_point = NodePath("RightHand/HandPivot")
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stored_mount_point = NodePath ("BackBone/BackPivot" )
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[node name ="LeftHand" type ="BoneAttachment3D" parent ="WeaponSystem" ]
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- transform = Transform3D (-0.235907 , 0.0878519 , -0.966065 , 0.352713 , -0.906857 , -0.188997 , -0.936663 , -0.348554 , 0.17816 , 0.28608 , 0.909193 , -0.232028 )
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+ transform = Transform3D (-0.130615 , 0.726168 , -0.670783 , -0.246922 , -0.687356 , -0.690782 , -0.961533 , 0.0349899 , 0.26965 , 0.484649 , 0.278882 , 0.239145 )
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visible = false
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bone_name = "LeftHand"
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bone_idx = 11
@@ -1827,7 +1827,7 @@ transform = Transform3D(0.0522287, -0.998058, 0.0338687, -0.307579, 0.0161887, 0
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[node name ="Bow" parent ="WeaponSystem/LeftHand/LeftHandPivot" instance =ExtResource ("9_k2h4g" )]
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[node name ="BackBone" type ="BoneAttachment3D" parent ="WeaponSystem" ]
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- transform = Transform3D (0.997365 , 0.0611197 , 0.0390865 , -0.0403814 , 0.915272 , -0.400808 , -0.060272 , 0.398173 , 0.915328 , 0.0123734 , 1.20298 , -0.0395364 )
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+ transform = Transform3D (0.969943 , -0.0732148 , 0.232056 , 0.203435 , -0.279254 , -0.938419 , 0.133509 , 0.957422 , -0.255967 , -0.00621406 , 0.636083 , 0.251666 )
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bone_name = "UpperChest"
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bone_idx = 4
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use_external_skeleton = true
@@ -1839,7 +1839,7 @@ transform = Transform3D(0.0014642, 0.00341032, -0.999993, -0.0666676, -0.997769,
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[node name ="EmptyEquipment" parent ="WeaponSystem/BackBone/BackPivot" instance =ExtResource ("9_3jf58" )]
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[node name ="RightHand" type ="BoneAttachment3D" parent ="WeaponSystem" ]
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- transform = Transform3D (-0.291501 , -0.00311205 , 0.952816 , -0.226666 , -0.930131 , -0.113838 , 0.95625 , -0.305295 , 0.29569 , -0.30157 , 0.916821 , 0.119425 )
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+ transform = Transform3D (-0.623464 , 0.0153643 , 0.786565 , -0.0217036 , -1.00195 , -0.0697424 , 0.782435 , -0.0130469 , 0.617185 , -0.332701 , 0.223005 , 0.212172 )
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bone_name = "RightHand"
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bone_idx = 35
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use_external_skeleton = true
@@ -1881,7 +1881,7 @@ held_mount_point = NodePath("LeftHand/HandPivot")
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stored_mount_point = NodePath ("HipBone/HipPivot" )
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[node name ="LeftHand" type ="BoneAttachment3D" parent ="GadgetSystem" ]
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- transform = Transform3D (-0.235907 , 0.0878519 , -0.966065 , 0.352713 , -0.906857 , -0.188997 , -0.936663 , -0.348554 , 0.17816 , 0.28608 , 0.909193 , -0.232028 )
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+ transform = Transform3D (-0.130615 , 0.726168 , -0.670783 , -0.246922 , -0.687356 , -0.690782 , -0.961533 , 0.0349899 , 0.26965 , 0.484649 , 0.278882 , 0.239145 )
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bone_name = "LeftHand"
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bone_idx = 11
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use_external_skeleton = true
@@ -1893,7 +1893,7 @@ transform = Transform3D(-4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0, 0.0
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[node name ="EmptyEquipment" parent ="GadgetSystem/LeftHand/HandPivot" instance =ExtResource ("9_3jf58" )]
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[node name ="HipBone" type ="BoneAttachment3D" parent ="GadgetSystem" ]
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- transform = Transform3D (0.999214 , 0.0383115 , 0.0101653 , -0.0328105 , 0.943347 , -0.330181 , -0.0222392 , 0.329588 , 0.943863 , 0.00800017 , 1.0775 , -0.0509137 )
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+ transform = Transform3D (0.995436 , -0.0709965 , 0.0637769 , 0.0804175 , 0.264137 , -0.961127 , 0.0513908 , 0.961868 , 0.268641 , 0.00442182 , 0.574331 , 0.142281 )
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bone_name = "Chest"
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bone_idx = 3
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use_external_skeleton = true
@@ -1937,7 +1937,7 @@ player_node = NodePath("..")
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signaling_node = NodePath ("../InventorySystem" )
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[node name ="HandBone" type ="BoneAttachment3D" parent ="ItemSystem" ]
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- transform = Transform3D (-0.235907 , 0.0878519 , -0.966065 , 0.352713 , -0.906857 , -0.188997 , -0.936663 , -0.348554 , 0.17816 , 0.28608 , 0.909193 , -0.232028 )
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+ transform = Transform3D (-0.130615 , 0.726168 , -0.670783 , -0.246922 , -0.687356 , -0.690782 , -0.961533 , 0.0349899 , 0.26965 , 0.484649 , 0.278883 , 0.239145 )
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bone_name = "LeftHand"
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bone_idx = 11
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use_external_skeleton = true
@@ -1947,7 +1947,7 @@ external_skeleton = NodePath("../../akai-attack-master-2/Armature/GeneralSkeleto
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transform = Transform3D (-0.0169522 , -0.991058 , -0.132351 , 0.125911 , -0.133433 , 0.983027 , -0.991897 , 0 , 0.127047 , 1 .93715e-07, 0.0987651 , 0.0465127 )
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[node name ="StorageBone" type ="BoneAttachment3D" parent ="ItemSystem" ]
1950
- transform = Transform3D (0.999946 , 0.00564211 , 0.0087178 , -0.00319941 , 0.966071 , -0.258258 , -0.00987913 , 0.258217 , 0.966037 , 0.00741261 , 0.975861 , -0.0774667 )
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+ transform = Transform3D (0.999978 , 0.00329909 , -0.00582226 , -0.00639485 , 0.727468 , -0.686112 , 0.00197196 , 0.686134 , 0.727472 , 0.00407177 , 0.497499 , 0.0706315 )
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bone_name = "Spine"
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bone_idx = 2
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use_external_skeleton = true
@@ -2010,7 +2010,7 @@ step_sound = ExtResource("27_2bhyj")
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pant_sound = null
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[node name ="FootfallSystemLeft" type ="BoneAttachment3D" parent ="FootstepSoundSystem" ]
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- transform = Transform3D (-0.994759 , 0.116089 , 0.00781019 , -0.0497124 , -0.394571 , 0.877201 , 0.100766 , 0.924012 , 0.469326 , 0.167259 , 0.191567 , 0.11808 )
2013
+ transform = Transform3D (-1.00877 , 0.0704027 , 0.000168264 , -0.00555812 , -0.0435006 , 1.02507 , 0.0469825 , 0.972427 , -0.0523516 , 0.310694 , 0.133791 , 0.131188 )
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bone_name = "LeftFoot"
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bone_idx = 58
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use_external_skeleton = true
@@ -2024,7 +2024,7 @@ transform = Transform3D(1, 0, 0, 0, 0.5, 0.866025, 0, -0.866025, 0.5, 0, 0, 0)
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target_position = Vector3 (0 , 0.2 , 0 )
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[node name ="FootfallSystemRight" type ="BoneAttachment3D" parent ="FootstepSoundSystem" ]
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- transform = Transform3D (-0.977938 , -0.213171 , -0.0132212 , 0.106353 , -0.545963 , 0.81188 , -0.18253 , 0.846303 , 0.537943 , -0.0957497 , 0.163345 , -0.457392 )
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+ transform = Transform3D (-0.747555 , -0.671883 , -0.0188924 , -0.0153098 , 0.0372369 , 1.02217 , -0.676639 , 0.711391 , 0.0263741 , -0.12157 , 0.104988 , -0.280285 )
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bone_name = "RightFoot"
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bone_idx = 63
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use_external_skeleton = true
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