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approaching win build
1 parent e59fcf2 commit 0595298

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3 files changed

+84
-71
lines changed

3 files changed

+84
-71
lines changed

assets/interactable/campfire/campfire.tscn

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -182,8 +182,9 @@ shape = SubResource("BoxShape3D_3b87b")
182182
[node name="OmniLight3D" type="OmniLight3D" parent="."]
183183
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.13965, 0)
184184
light_color = Color(1, 0.858824, 0.294118, 1)
185-
light_energy = 14.2234
185+
light_energy = 12.9273
186186
light_indirect_energy = 16.0
187+
light_volumetric_fog_energy = 1.486
187188
omni_range = 16.4
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script = ExtResource("3_125mt")
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noise = SubResource("NoiseTexture3D_r7c4v")

player/player_charbody3d.tscn

Lines changed: 68 additions & 68 deletions
Original file line numberDiff line numberDiff line change
@@ -1660,73 +1660,73 @@ replication_config = SubResource("SceneReplicationConfig_ugukg")
16601660

16611661
[node name="GeneralSkeleton" parent="akai-attack-master-2/Armature" index="0"]
16621662
bones/0/position = Vector3(0.00451711, 0, -0.00160561)
1663-
bones/1/position = Vector3(0.00333174, 0.882985, -0.10008)
1664-
bones/1/rotation = Quaternion(0.12999, 0.00341456, 0.00269488, 0.991506)
1665-
bones/2/rotation = Quaternion(0.00026226, 0.000623215, -0.00504723, 0.999987)
1663+
bones/1/position = Vector3(-0.00100444, 0.427304, 0.00677683)
1664+
bones/1/rotation = Quaternion(0.36913, -0.00148176, -0.00373068, 0.929369)
1665+
bones/2/rotation = Quaternion(6.73536e-06, -0.000156897, 0.00127067, 0.999999)
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bones/2/scale = Vector3(1, 1, 1)
1667-
bones/3/rotation = Quaternion(0.0376067, 0.0015503, -0.0159727, 0.999164)
1668-
bones/4/rotation = Quaternion(0.0373228, 0.0163312, -0.0104928, 0.999115)
1667+
bones/3/rotation = Quaternion(0.268614, 0.0244392, 0.0436181, 0.96195)
1668+
bones/4/rotation = Quaternion(0.268519, 0.0625237, 0.041502, 0.960347)
16691669
bones/4/scale = Vector3(1, 1, 1)
1670-
bones/5/rotation = Quaternion(-0.037287, -0.0113591, 0.010835, 0.999181)
1671-
bones/6/rotation = Quaternion(-0.0982895, -0.0124419, 0.0093032, 0.995037)
1672-
bones/9/rotation = Quaternion(-0.22598, 0.803192, -0.550562, -0.0264062)
1673-
bones/9/scale = Vector3(1.0201, 0.960977, 1.02012)
1674-
bones/10/rotation = Quaternion(0.269179, -0.566695, 0.212895, 0.74905)
1675-
bones/10/scale = Vector3(1.00027, 0.973127, 1.02918)
1676-
bones/11/rotation = Quaternion(-0.05114, 0.598381, -0.136851, 0.78778)
1677-
bones/11/scale = Vector3(0.994314, 1.02612, 0.981341)
1670+
bones/5/rotation = Quaternion(-0.0746232, -0.0582655, -0.0147156, 0.995399)
1671+
bones/6/rotation = Quaternion(0.291408, -0.0818418, -0.0312745, 0.952578)
1672+
bones/9/rotation = Quaternion(0.520493, 0.850622, -0.0743518, 0.0012733)
1673+
bones/9/scale = Vector3(0.979165, 1.04304, 0.979145)
1674+
bones/10/rotation = Quaternion(-0.0115223, -0.872802, -0.0114111, 0.487804)
1675+
bones/10/scale = Vector3(0.999869, 1.00023, 0.999907)
1676+
bones/11/rotation = Quaternion(0.0364806, 0.0476749, 0.170767, 0.983481)
1677+
bones/11/scale = Vector3(1.01459, 0.965918, 1.02126)
16781678
bones/12/rotation = Quaternion(-0.179119, 0.671713, 0.268141, 0.666948)
1679-
bones/13/rotation = Quaternion(0.45055, 0.176902, 0.154869, 0.861235)
1679+
bones/13/rotation = Quaternion(0.45055, 0.176902, 0.154868, 0.861235)
16801680
bones/14/rotation = Quaternion(0.442747, 0.202356, 0.143761, 0.861603)
1681-
bones/16/rotation = Quaternion(0.541547, 1.58228e-07, -3.16806e-08, 0.84067)
1682-
bones/17/rotation = Quaternion(0.504098, 2.81276e-07, -3.30533e-06, 0.863646)
1683-
bones/18/rotation = Quaternion(0.504098, 6.41395e-08, -3.05944e-06, 0.863647)
1681+
bones/16/rotation = Quaternion(0.541547, 6.70552e-08, -5.96046e-08, 0.84067)
1682+
bones/17/rotation = Quaternion(0.504098, 3.05474e-07, -3.45707e-06, 0.863646)
1683+
bones/18/rotation = Quaternion(0.504098, 1.56462e-07, -3.06964e-06, 0.863647)
16841684
bones/20/rotation = Quaternion(0.54009, -0.025536, -0.0164501, 0.841059)
1685-
bones/21/rotation = Quaternion(0.504612, 0.00396136, -0.0153328, 0.863201)
1686-
bones/22/rotation = Quaternion(0.503554, -0.0234211, -3.40491e-06, 0.863646)
1687-
bones/24/rotation = Quaternion(0.540719, -0.0192621, -0.0124084, 0.840891)
1688-
bones/25/rotation = Quaternion(0.504351, 0.00185958, -0.0115609, 0.863419)
1689-
bones/26/rotation = Quaternion(0.503739, -0.0190088, -3.32389e-06, 0.863647)
1690-
bones/28/rotation = Quaternion(0.538614, -0.0361753, -0.0233036, 0.841453)
1691-
bones/29/rotation = Quaternion(0.504936, 0.0025763, -0.0217445, 0.862879)
1692-
bones/30/rotation = Quaternion(0.502949, -0.0340071, -3.06917e-06, 0.863647)
1693-
bones/33/rotation = Quaternion(-0.133012, 0.847774, -0.512612, -0.0285705)
1694-
bones/33/scale = Vector3(1.02065, 0.95997, 1.02067)
1695-
bones/34/rotation = Quaternion(0.249561, 0.669459, -0.254535, 0.651733)
1696-
bones/34/scale = Vector3(1.0003, 0.969117, 1.03359)
1697-
bones/35/rotation = Quaternion(-0.206002, -0.374132, 0.390574, 0.8155)
1698-
bones/35/scale = Vector3(1.02089, 1.00179, 0.97957)
1685+
bones/21/rotation = Quaternion(0.504613, 0.00396125, -0.0153328, 0.863201)
1686+
bones/22/rotation = Quaternion(0.503553, -0.023421, -3.36766e-06, 0.863647)
1687+
bones/24/rotation = Quaternion(0.540719, -0.019262, -0.0124082, 0.840892)
1688+
bones/25/rotation = Quaternion(0.504351, 0.00185928, -0.0115608, 0.863419)
1689+
bones/26/rotation = Quaternion(0.50374, -0.019009, -3.36766e-06, 0.863646)
1690+
bones/28/rotation = Quaternion(0.538614, -0.0361752, -0.0233037, 0.841453)
1691+
bones/29/rotation = Quaternion(0.504936, 0.00257646, -0.0217446, 0.862879)
1692+
bones/30/rotation = Quaternion(0.502949, -0.034007, -2.89083e-06, 0.863647)
1693+
bones/33/rotation = Quaternion(-0.23362, 0.961368, -0.145556, -0.00249304)
1694+
bones/33/scale = Vector3(1.02527, 0.951297, 1.02529)
1695+
bones/34/rotation = Quaternion(0.265375, 0.724268, -0.384572, 0.507066)
1696+
bones/34/scale = Vector3(1.00044, 0.948569, 1.05614)
1697+
bones/35/rotation = Quaternion(0.0130087, 0.0594871, -0.0338012, 0.997572)
1698+
bones/35/scale = Vector3(0.975267, 1.05176, 0.974969)
16991699
bones/36/rotation = Quaternion(-0.179119, -0.671713, -0.268141, 0.666948)
17001700
bones/37/rotation = Quaternion(0.45055, -0.176902, -0.154869, 0.861235)
1701-
bones/38/rotation = Quaternion(0.442747, -0.202356, -0.143761, 0.861603)
1702-
bones/40/rotation = Quaternion(0.541547, -8.71094e-08, -2.09074e-07, 0.84067)
1703-
bones/41/rotation = Quaternion(0.504098, -5.9994e-08, 3.49965e-06, 0.863647)
1704-
bones/42/rotation = Quaternion(0.504098, -1.78662e-07, 3.36813e-06, 0.863647)
1705-
bones/44/rotation = Quaternion(0.54009, 0.025536, 0.0164498, 0.841059)
1706-
bones/45/rotation = Quaternion(0.504613, -0.00396127, 0.015333, 0.863201)
1707-
bones/46/rotation = Quaternion(0.503553, 0.023421, 3.33041e-06, 0.863647)
1708-
bones/48/rotation = Quaternion(0.540719, 0.0192618, 0.0124082, 0.840891)
1709-
bones/49/rotation = Quaternion(0.504351, -0.00185958, 0.011561, 0.863419)
1710-
bones/50/rotation = Quaternion(0.503739, 0.0190088, 3.15742e-06, 0.863647)
1701+
bones/38/rotation = Quaternion(0.442748, -0.202356, -0.143761, 0.861603)
1702+
bones/40/rotation = Quaternion(0.541547, -1.93715e-07, -2.08616e-07, 0.84067)
1703+
bones/41/rotation = Quaternion(0.504098, -1.2666e-07, 3.63588e-06, 0.863647)
1704+
bones/42/rotation = Quaternion(0.504098, -3.05474e-07, 3.45707e-06, 0.863647)
1705+
bones/44/rotation = Quaternion(0.54009, 0.0255359, 0.0164499, 0.841059)
1706+
bones/45/rotation = Quaternion(0.504613, -0.00396133, 0.0153329, 0.863201)
1707+
bones/46/rotation = Quaternion(0.503553, 0.0234211, 3.18885e-06, 0.863647)
1708+
bones/48/rotation = Quaternion(0.540719, 0.019262, 0.012408, 0.840891)
1709+
bones/49/rotation = Quaternion(0.504351, -0.00185934, 0.011561, 0.863419)
1710+
bones/50/rotation = Quaternion(0.503739, 0.0190089, 3.24845e-06, 0.863647)
17111711
bones/52/rotation = Quaternion(0.538614, 0.0361753, 0.0233036, 0.841453)
1712-
bones/53/rotation = Quaternion(0.504936, -0.00257606, 0.0217444, 0.862879)
1713-
bones/54/rotation = Quaternion(0.50295, 0.0340072, 3.45614e-06, 0.863646)
1714-
bones/56/rotation = Quaternion(0.00718929, 0.549971, 0.828202, -0.107529)
1715-
bones/56/scale = Vector3(1.02159, 0.958227, 1.02159)
1716-
bones/57/rotation = Quaternion(0.0513302, 0.86684, -0.485686, 0.100309)
1717-
bones/57/scale = Vector3(0.999036, 0.953309, 1.05161)
1718-
bones/58/rotation = Quaternion(-0.0240664, 0.81976, -0.568963, -0.060796)
1719-
bones/58/scale = Vector3(0.98054, 1.01164, 1.00996)
1720-
bones/59/rotation = Quaternion(0.00421033, 0.993072, 0.117405, -0.00240771)
1721-
bones/59/scale = Vector3(0.999791, 1.00025, 0.999958)
1722-
bones/61/rotation = Quaternion(0.00381432, 0.110497, 0.992994, 0.0416884)
1723-
bones/61/scale = Vector3(1.01498, 0.970951, 1.01498)
1724-
bones/62/rotation = Quaternion(-0.0305095, 0.926124, -0.372169, -0.0534257)
1725-
bones/62/scale = Vector3(0.9995, 0.972301, 1.03071)
1726-
bones/63/rotation = Quaternion(-0.0254736, 0.625168, -0.779014, -0.0406561)
1727-
bones/63/scale = Vector3(0.986018, 0.998786, 1.01658)
1728-
bones/64/rotation = Quaternion(0.00600265, 0.997208, 0.0744277, 0.00116349)
1729-
bones/64/scale = Vector3(0.999735, 0.999925, 1.00034)
1712+
bones/53/rotation = Quaternion(0.504936, -0.00257621, 0.0217445, 0.862879)
1713+
bones/54/rotation = Quaternion(0.502949, 0.0340072, 3.15905e-06, 0.863647)
1714+
bones/56/rotation = Quaternion(-0.00281159, 0.854274, 0.329564, -0.401989)
1715+
bones/56/scale = Vector3(1.02775, 0.946744, 1.02774)
1716+
bones/57/rotation = Quaternion(0.0926864, 0.487727, -0.866469, 0.052568)
1717+
bones/57/scale = Vector3(1.00048, 0.948277, 1.05739)
1718+
bones/58/rotation = Quaternion(-0.291552, 0.517922, -0.803921, 0.0215921)
1719+
bones/58/scale = Vector3(0.980548, 0.993321, 1.03022)
1720+
bones/59/rotation = Quaternion(-7.71216e-05, 1, -0.000245363, -4.58019e-05)
1721+
bones/59/scale = Vector3(0.999975, 1.00003, 0.999994)
1722+
bones/61/rotation = Quaternion(0.00218784, 0.471194, 0.824694, 0.312811)
1723+
bones/61/scale = Vector3(1.02776, 0.946723, 1.02775)
1724+
bones/62/rotation = Quaternion(-0.227596, 0.469813, -0.843326, -0.127579)
1725+
bones/62/scale = Vector3(1.0005, 0.948898, 1.05671)
1726+
bones/63/rotation = Quaternion(0.214276, 0.0168107, -0.962095, -0.167858)
1727+
bones/63/scale = Vector3(0.97966, 1.02467, 0.999959)
1728+
bones/64/rotation = Quaternion(7.64333e-05, 1, 5.45631e-05, 4.19121e-05)
1729+
bones/64/scale = Vector3(1.00022, 0.999735, 1.00005)
17301730

17311731
[node name="AnimationPlayer" parent="akai-attack-master-2" index="1"]
17321732
libraries = {
@@ -1814,7 +1814,7 @@ held_mount_point = NodePath("RightHand/HandPivot")
18141814
stored_mount_point = NodePath("BackBone/BackPivot")
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18161816
[node name="LeftHand" type="BoneAttachment3D" parent="WeaponSystem"]
1817-
transform = Transform3D(-0.235907, 0.0878519, -0.966065, 0.352713, -0.906857, -0.188997, -0.936663, -0.348554, 0.17816, 0.28608, 0.909193, -0.232028)
1817+
transform = Transform3D(-0.130615, 0.726168, -0.670783, -0.246922, -0.687356, -0.690782, -0.961533, 0.0349899, 0.26965, 0.484649, 0.278882, 0.239145)
18181818
visible = false
18191819
bone_name = "LeftHand"
18201820
bone_idx = 11
@@ -1827,7 +1827,7 @@ transform = Transform3D(0.0522287, -0.998058, 0.0338687, -0.307579, 0.0161887, 0
18271827
[node name="Bow" parent="WeaponSystem/LeftHand/LeftHandPivot" instance=ExtResource("9_k2h4g")]
18281828

18291829
[node name="BackBone" type="BoneAttachment3D" parent="WeaponSystem"]
1830-
transform = Transform3D(0.997365, 0.0611197, 0.0390865, -0.0403814, 0.915272, -0.400808, -0.060272, 0.398173, 0.915328, 0.0123734, 1.20298, -0.0395364)
1830+
transform = Transform3D(0.969943, -0.0732148, 0.232056, 0.203435, -0.279254, -0.938419, 0.133509, 0.957422, -0.255967, -0.00621406, 0.636083, 0.251666)
18311831
bone_name = "UpperChest"
18321832
bone_idx = 4
18331833
use_external_skeleton = true
@@ -1839,7 +1839,7 @@ transform = Transform3D(0.0014642, 0.00341032, -0.999993, -0.0666676, -0.997769,
18391839
[node name="EmptyEquipment" parent="WeaponSystem/BackBone/BackPivot" instance=ExtResource("9_3jf58")]
18401840

18411841
[node name="RightHand" type="BoneAttachment3D" parent="WeaponSystem"]
1842-
transform = Transform3D(-0.291501, -0.00311205, 0.952816, -0.226666, -0.930131, -0.113838, 0.95625, -0.305295, 0.29569, -0.30157, 0.916821, 0.119425)
1842+
transform = Transform3D(-0.623464, 0.0153643, 0.786565, -0.0217036, -1.00195, -0.0697424, 0.782435, -0.0130469, 0.617185, -0.332701, 0.223005, 0.212172)
18431843
bone_name = "RightHand"
18441844
bone_idx = 35
18451845
use_external_skeleton = true
@@ -1881,7 +1881,7 @@ held_mount_point = NodePath("LeftHand/HandPivot")
18811881
stored_mount_point = NodePath("HipBone/HipPivot")
18821882

18831883
[node name="LeftHand" type="BoneAttachment3D" parent="GadgetSystem"]
1884-
transform = Transform3D(-0.235907, 0.0878519, -0.966065, 0.352713, -0.906857, -0.188997, -0.936663, -0.348554, 0.17816, 0.28608, 0.909193, -0.232028)
1884+
transform = Transform3D(-0.130615, 0.726168, -0.670783, -0.246922, -0.687356, -0.690782, -0.961533, 0.0349899, 0.26965, 0.484649, 0.278882, 0.239145)
18851885
bone_name = "LeftHand"
18861886
bone_idx = 11
18871887
use_external_skeleton = true
@@ -1893,7 +1893,7 @@ transform = Transform3D(-4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0, 1, 0, 0.0
18931893
[node name="EmptyEquipment" parent="GadgetSystem/LeftHand/HandPivot" instance=ExtResource("9_3jf58")]
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18951895
[node name="HipBone" type="BoneAttachment3D" parent="GadgetSystem"]
1896-
transform = Transform3D(0.999214, 0.0383115, 0.0101653, -0.0328105, 0.943347, -0.330181, -0.0222392, 0.329588, 0.943863, 0.00800017, 1.0775, -0.0509137)
1896+
transform = Transform3D(0.995436, -0.0709965, 0.0637769, 0.0804175, 0.264137, -0.961127, 0.0513908, 0.961868, 0.268641, 0.00442182, 0.574331, 0.142281)
18971897
bone_name = "Chest"
18981898
bone_idx = 3
18991899
use_external_skeleton = true
@@ -1937,7 +1937,7 @@ player_node = NodePath("..")
19371937
signaling_node = NodePath("../InventorySystem")
19381938

19391939
[node name="HandBone" type="BoneAttachment3D" parent="ItemSystem"]
1940-
transform = Transform3D(-0.235907, 0.0878519, -0.966065, 0.352713, -0.906857, -0.188997, -0.936663, -0.348554, 0.17816, 0.28608, 0.909193, -0.232028)
1940+
transform = Transform3D(-0.130615, 0.726168, -0.670783, -0.246922, -0.687356, -0.690782, -0.961533, 0.0349899, 0.26965, 0.484649, 0.278883, 0.239145)
19411941
bone_name = "LeftHand"
19421942
bone_idx = 11
19431943
use_external_skeleton = true
@@ -1947,7 +1947,7 @@ external_skeleton = NodePath("../../akai-attack-master-2/Armature/GeneralSkeleto
19471947
transform = Transform3D(-0.0169522, -0.991058, -0.132351, 0.125911, -0.133433, 0.983027, -0.991897, 0, 0.127047, 1.93715e-07, 0.0987651, 0.0465127)
19481948

19491949
[node name="StorageBone" type="BoneAttachment3D" parent="ItemSystem"]
1950-
transform = Transform3D(0.999946, 0.00564211, 0.0087178, -0.00319941, 0.966071, -0.258258, -0.00987913, 0.258217, 0.966037, 0.00741261, 0.975861, -0.0774667)
1950+
transform = Transform3D(0.999978, 0.00329909, -0.00582226, -0.00639485, 0.727468, -0.686112, 0.00197196, 0.686134, 0.727472, 0.00407177, 0.497499, 0.0706315)
19511951
bone_name = "Spine"
19521952
bone_idx = 2
19531953
use_external_skeleton = true
@@ -2010,7 +2010,7 @@ step_sound = ExtResource("27_2bhyj")
20102010
pant_sound = null
20112011

20122012
[node name="FootfallSystemLeft" type="BoneAttachment3D" parent="FootstepSoundSystem"]
2013-
transform = Transform3D(-0.994759, 0.116089, 0.00781019, -0.0497124, -0.394571, 0.877201, 0.100766, 0.924012, 0.469326, 0.167259, 0.191567, 0.11808)
2013+
transform = Transform3D(-1.00877, 0.0704027, 0.000168264, -0.00555812, -0.0435006, 1.02507, 0.0469825, 0.972427, -0.0523516, 0.310694, 0.133791, 0.131188)
20142014
bone_name = "LeftFoot"
20152015
bone_idx = 58
20162016
use_external_skeleton = true
@@ -2024,7 +2024,7 @@ transform = Transform3D(1, 0, 0, 0, 0.5, 0.866025, 0, -0.866025, 0.5, 0, 0, 0)
20242024
target_position = Vector3(0, 0.2, 0)
20252025

20262026
[node name="FootfallSystemRight" type="BoneAttachment3D" parent="FootstepSoundSystem"]
2027-
transform = Transform3D(-0.977938, -0.213171, -0.0132212, 0.106353, -0.545963, 0.81188, -0.18253, 0.846303, 0.537943, -0.0957497, 0.163345, -0.457392)
2027+
transform = Transform3D(-0.747555, -0.671883, -0.0188924, -0.0153098, 0.0372369, 1.02217, -0.676639, 0.711391, 0.0263741, -0.12157, 0.104988, -0.280285)
20282028
bone_name = "RightFoot"
20292029
bone_idx = 63
20302030
use_external_skeleton = true

terrain_two.tscn

Lines changed: 14 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
[gd_scene load_steps=50 format=3 uid="uid://dfptfhliawf5j"]
1+
[gd_scene load_steps=51 format=3 uid="uid://dfptfhliawf5j"]
22

33
[ext_resource type="Script" uid="uid://c8hhxsqvxgtlg" path="res://terrain_two.gd" id="1_rngtg"]
44
[ext_resource type="PackedScene" uid="uid://c0y33rpanjd8e" path="res://assets/terrain_2_blender.blend" id="2_0hy3g"]
@@ -214,6 +214,11 @@ script = ExtResource("14_adxmt")
214214
size = Vector3(100, 1, 100)
215215
metadata/_custom_type_script = ExtResource("14_adxmt")
216216

217+
[sub_resource type="Resource" id="Resource_na7qp"]
218+
script = ExtResource("11_q20qc")
219+
radius = 15.0
220+
metadata/_custom_type_script = ExtResource("11_q20qc")
221+
217222
[sub_resource type="BoxShape3D" id="BoxShape3D_kn022"]
218223
size = Vector3(300, 1, 300)
219224

@@ -380,13 +385,20 @@ metadata/_custom_type_script = ExtResource("5_adxmt")
380385

381386
[node name="ScatterItem" type="Node3D" parent="ProtonScatter3"]
382387
script = ExtResource("12_kn022")
383-
path = "res://addons/proton_scatter/demos/assets/brick.tscn"
388+
path = "uid://bltmr2xgs8nq1"
384389

385390
[node name="ScatterShape" type="Node3D" parent="ProtonScatter3"]
386391
transform = Transform3D(1, 0, -2.98023e-08, 0, 1, 0, 2.98023e-08, 0, 1, 0, 0, 0)
387392
script = ExtResource("13_ggehe")
388393
shape = SubResource("Resource_pmvnw")
389394

395+
[node name="ScatterShape2" type="Node3D" parent="ProtonScatter3"]
396+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -10.7465, 0)
397+
script = ExtResource("13_ggehe")
398+
negative = true
399+
shape = SubResource("Resource_na7qp")
400+
metadata/_custom_type_script = ExtResource("13_ggehe")
401+
390402
[node name="Reset" type="Area3D" parent="."]
391403
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -46.802, 0)
392404
collision_layer = 3

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