Skip to content

Version 0.9

Latest
Compare
Choose a tag to compare
@jp7677 jp7677 released this 16 Mar 17:33
· 2 commits to master since this release
e870088
  • Update NVAPI headers to R570.
  • Update NVML headers to R570.
  • Update Vulkan headers headers to 1.4.304.
  • Report Blackwell architecture for NVIDIA 5000 series.
  • Add support for NVIDIA Reflex for Vulkan titles. This requires the installation of a Vulkan layer, VkLayer_DXVK_NVAPI_reflex.json / libdxvk_nvapi_vkreflex_layer.so. See https://github.com/jp7677/dxvk-nvapi?tab=readme-ov-file#vulkan-reflex-layer for installation and usage instructions.
  • Introduce reporting driver setting (DRS) to titles, if requested by those. This allows e.g. overriding of DLSS presets. See Passing driver setting for detailed information.
  • Drop support for LatencyFlex. Please stay on version 0.8 for LatencyFlex usage.
  • Introduce DXVK_NVAPI_SET_NGX_DEBUG_OPTIONS for permanently setting NGX debug registry settings.
  • Fix a rare crash when NVAPI function lookups happen concurrently.
  • Fix a startup crash for ELEX II in D3D11 mode by adding a stub implementation of NvAPI_D3D_RegisterDevice.
  • Fix a crash in The Cycle: Frontier due to NvAPI_D3D12_SetAsyncFrameMarker being called with a ID3D11DeviceContext instead of a ID3D11Device.
  • Improve (non-) SLI detection to match Windows behavior, this fixes HDR usage in Fallout games.
  • Revert spoofing Ampere architecture for Indiana Jones and the Great Circle, this is no longer needed after a game update.