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Introduce reporting driver setting (DRS) to titles, if requested by those. This allows e.g. overriding of DLSS presets. See Passing driver setting for detailed information.
Drop support for LatencyFlex. Please stay on version 0.8 for LatencyFlex usage.
Introduce DXVK_NVAPI_SET_NGX_DEBUG_OPTIONS for permanently setting NGX debug registry settings.
Fix a rare crash when NVAPI function lookups happen concurrently.
Fix a startup crash for ELEX II in D3D11 mode by adding a stub implementation of NvAPI_D3D_RegisterDevice.
Fix a crash in The Cycle: Frontier due to NvAPI_D3D12_SetAsyncFrameMarker being called with a ID3D11DeviceContext instead of a ID3D11Device.
Improve (non-) SLI detection to match Windows behavior, this fixes HDR usage in Fallout games.
Revert spoofing Ampere architecture for Indiana Jones and the Great Circle, this is no longer needed after a game update.