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webr-animate

This is an experiment to manually port the animate R package to webR.

The goal is to have a (partially) working version of the animate package in the browser until the original package can be compiled natively to WebAssembly and loaded by webR. This is a proof of concept, and not intended for production use.

The experiment aims to show how much flexibility and fun one can have when you can use R in the browser!

Two examples - Sokoban and 2048

See the examples with code here. Click the folder button, select the demo from the drop-down menu and source main.R to start. The app may take about 10 seconds to load for the first time. It is recommended to refresh the app before switching to a different example.

2048 live demo

examples/samples/2048/main.R - The "Minecraft Ten" font is by NubeFonts @ https://www.fontspace.com/minecraft-ten-font-f40317

2048

Sokoban live demo

examples/samples/sokoban/main.R - 1000 levels from https://github.com/deepmind/boxoban-levels under Apache-2.0 license.

Sokoban screencast

examples/samples/sokoban/main_alt.R - uses game assets by Kenney Vleugels (Kenney.nl) under CC0 license.

Sokoban screencast

More examples can be found under examples/samples/. Please see the respective folder for more information regarding the license of the assets used.

Notes

  1. Mouse and Keyboard control. The variable io is reserved for the webr-animate package to capture mouse and keyboard events. The variables get updated whenever a registered event gets triggered. Here is a simple example:

    Mouse events

    # Setup device
    attach(device)
    new(400, 400, id = 'svg-1', root = '#plot')  # there is a div with id 'plot' in the HTML
    
    # Create the base plot
    par(xlim = c(0, 10), ylim = c(0, 10))  # use static range
    plot(1:10, 1:10, id = 1:10)
    
    # Update plot when clicked
    event('#plot', 'click', function(io) {  # the `io` argument must be present
        print(io)   # inspect the event variable
        points(1:10, sample(10), id = 1:10, transition = TRUE)
    })
    

    The first argument of event takes a CSS selector, and the second argument takes the event type (e.g. see the Mouse events and Keyboard events). The third argument is a function that takes the io variable as its argument and performs the desired action.

    Keyboard events

    Using the same example, you can listen for the "Enter" key press event instead of the mouse click event:

    # Setup device
    attach(device)
    new(400, 400, id = 'svg-1', root = '#plot')  # there is a div with id 'plot' in the HTML
    
    # Create the base plot
    par(xlim = c(0, 10), ylim = c(0, 10))  # use static range
    plot(1:10, 1:10, id = 1:10)
    
    # Update plot when "Enter" is pressed
    event('#plot', 'keypress', function(io) {  # the `io` argument must be present
        if (io$event$key == 'Enter') {
            points(1:10, sample(10), id = 1:10, transition = TRUE)
        }
    })
    
  2. Differences between animate and webr-animate. In webr-animate, you initialise the device with:

    device$new(width = 600, height = 600, id = "svg-1", root = "#plot")
    attach(device)
    

    unlike the case in animate:

    device <- animate$new(width = 600, height = 600, id = "svg-1", root = "#plot")
    attach(device)
    

    Remember that the device and io variables are reserved, so please do not write to them.