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Releases: kd8lvt/exclusionzone

1.0.8

12 Jan 02:13
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Exclusion Zone is now thread-safe!
Also fixes various issues, including possible crashes related to the Enderweed.

Full Changelog: 1.0.7...1.0.8

1.0.7

05 Nov 01:32
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This is a hotfix for the previous v1.0.7, which crashed on 1.21.0

A whole lot of changes. Honestly, too many to list, just read the full changelog.
Some changes are still vaguely in-progress, such as upcoming enchantments and reworked toxic buildup negation, but most importantly:
⚠️ The Exclusion Zone's toxins now affect non-player entities!!! ⚠️

Full Changelog: 1.0.6-1.21.0+1.21.1...1.0.7b

1.0.6-1.21.0+1.21.1

29 Oct 16:25
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I found out 1.21.0 and 1.21.1 are compatible, mod-wise. At least, they are for Exclusion Zone.
One release to rule them all, and in the glitches bind them! :P
I'm tempted to start releasing for 1.21.2+, but for the time being I'm good with sticking where I am. We'll see what other mods do in the meantime.

Full Changelog: 1.0.5-1.21.0...1.0.6-1.21.0+1.21.1

1.0.5-1.21.1

24 Oct 05:33
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1.0.5-1.21.0

24 Oct 05:42
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1.0.4-1.21.1

06 Sep 21:01
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Updated to 1.21.1

Full Changelog: 1.0.4-1.21...1.0.4-1.21.1

1.0.4-1.21

06 Sep 19:34
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Fixes #5
Fixes a rare crash when receiving a potion effect from a persona weapon
~# Moo.
Fixes a typo in Kill Focused's attribute modifiers. MAKE SURE YOU DO NOT HAVE THE KILL FOCUSED STATUS EFFECT BEFORE UPDATING!

Full Changelog: 1.0.3b-1.21...1.0.4-1.21

1.0.3b-1.21

06 Aug 17:42
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  • Feature: The Magnet now has sound feedback when (de)activating
  • Tweak: Rift visual improvements
  • Fix: I did add a recipe to the Persona Monosword last update, but forgot to run datagen before I built it, so it wasn't included.

Full Changelog: 1.0.3-1.21...1.0.3b-1.21

1.0.3-1.21

06 Aug 00:00
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Feature: Magnet! Pick things up in style
Bugfix: Datagen is no longer borked (oops) though it's still held together with twine and envelope adhesive
Bugfix: Persona Monosword now skips duplicate traits
Bugfix: Rift now actually generates particles like it's supposed to. How it took me this long to notice that is beyond me.

Full Changelog: 1.0.2-1.21...1.0.3-1.21

1.0.2-1.21

31 Jul 21:41
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Quite a few fixes this update.
Cleanup: Refactored Registry handling
Fix: Having a Glasscutter in your inventory no longer completely borks your world! Huzzah! ... Sorry that took so long to fix.
Fix: Potion effects no longer randomly crash
Fix: Added status effect icons and translations for Focused and Cleansing
Feature: Added recipes for varying levels & lengths of Cleansing potions
Rebalance: Changed how Cleansing Potions clear effects. It's hard to explain how it works now, but I'll try.

  • Cleansing only modifies effects marked as negative
  • Cleansing is no longer an instant effect
  • Depending on the amplifier of both the targeted effect and Cleansing, Cleansing has two effects.
    1. If the targeted effect's amplifier is less than or equal to Cleansing's amplifier, Cleansing will rapidly decrease the targeted effect's timer. Doing so drains Cleansing's timer as well. The speed both timers are drained is based on the difference between the two effects' amplifiers. The higher Cleansing's amplifier is compared to the target's, the faster the target's timer is drained, and the slower Cleansing's is drained.
    2. If the negative effect has a higher amplifier than Cleansing, Cleansing will lower the effect's amplifier to it's own, plus one. This uses up a good portion of Cleansing's timer, but only triggers once.

That's all I can remember, but I'm sure I changed other things. Check the commit list for everything I did between versions: 1.0.1-1.21...1.0.2-1.21