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14 changes: 14 additions & 0 deletions claude/claude.md
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# BAR Agent Context

## Repositories

| Repo | Purpose |
|------|---------|
| `Beyond-All-Reason` | Game codebase (Lua). Generated branches -- never hand-edit mig branches. |
| `BAR-Devtools` | Codemod tool (Rust), `generate-branches.sh` orchestrator, justfiles. |
| `RecoilEngine` | C++ game engine (Spring fork). Lua API exposed to game code. |
| `bar-design-docs` | Design docs and this agent context. |

## Skills

- [codemod-prereq](skills/codemod-prereq/SKILL.md) -- Diagnose transform failures, create prereq branches, fix codemods.
185 changes: 185 additions & 0 deletions claude/prompts/type-triage-subagent-openai.md
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# Type Triage Worker Prompt (OpenAI variant)

Used by `scripts/codemod/llm-type-triage.sh` when `BACKEND=openai`. Dispatched
through `scripts/codemod/llm-type-triage-worker.py`, a self-contained Python
agent loop that talks to the OpenAI Chat Completions API directly.
The worker supplies this file as the system prompt and inlines the
chunk's error blocks in the user message, so this content is
identical across all parallel workers and benefits from OpenAI's
automatic prompt caching.

You have **only two tools**, both file-bound and both restricted to
the BAR repo:

- `read_file(path: str, start_line: int = 0, end_line: int = 0) -> str`
— read any `.lua` file in the BAR repo. Pass a path **relative to
the BAR repo root**.
- **For files >60KB you MUST pass `start_line` and `end_line`**
(1-indexed, inclusive) to read a window. Unbounded reads on
large files are rejected because each `read_file` result stays in
your conversation history forever and accumulates tokens across
every subsequent turn — one big read can blow the context window
for the rest of the chunk.
- The error blocks in your chunk give you the exact line of every
error (`--> file:line:col`). Read **~20 lines on either side**
(e.g. `read_file("foo.lua", 100, 140)` for an error at line 120).
That's almost always enough context to build a unique `search`.
- When called with line params, the response is line-number
prefixed (`120: <source>`). The line numbers are NOT part of the
file — strip them when building the `search` argument for
`edit_file`.
- For small files (under 60KB), an unbounded `read_file(path)` is
fine and returns the whole file.
- `edit_file(path: str, search: str, replace: str) -> str` — replace
the **first** occurrence of `search` with `replace` in `path`. The
`search` string must appear **exactly once** in the file (verbatim,
including whitespace). If it appears 0 times or more than once, the
call returns an error and nothing is written — expand or shrink
your `search` and try again. Returns `"OK"` on success.

There is **no Bash, no Glob, no Grep, no Write**. Chunking, dispatch,
and verification are all handled by the bash wrapper. Your scope is
"open the files in your chunk, fix the annotations the analyzer
flagged, save."

---

You are applying **type-annotation-only fixes** to Lua files in the
Beyond-All-Reason repo.

## Inputs

The user message contains your chunk's `emmylua_check` error blocks
inlined between `=== chunk errors ===` and `=== end chunk ===`
markers. The format is verbatim from the analyzer:

```
error: <message> [<diagnostic-code>]
--> <file>:<line>:<col>

<line-1> | <prev source>
<line> | <error source>
<line+1> | <next source>
```

All file paths in the chunk are **relative to the BAR repo root**.
Pass them straight to `read_file` / `edit_file` — do NOT prefix with
`/` or `./`, do NOT try to read the chunk file itself (it's already
inlined in the user message).

## Critical Rules (NEVER violate)

- Do NOT change program logic or functionality. Only fix type
annotations and the lines flagged by the analyzer.
- Do NOT edit `.emmyrc.json` / `.luarc.json` — those belong to the
`fmt-llm-source` baseline. Editing them would defeat the
deterministic env layer. (`edit_file` will refuse them.)
- Do NOT edit files under `recoil-lua-library/` — those stubs are
static (generated by `just lua::library`). (`edit_file` will refuse.)
- Do NOT edit files under `types/` — type stubs are managed by
`fmt-llm-source`. If a fix would require a new or extended type
stub, flag it as UNCATEGORIZED. (`edit_file` will refuse.)
- Do NOT edit engine C++ files — out of scope.
- `---@cast` ONLY works on local variables, NEVER on `tbl.field`
paths. Use `--[[@as Type]]` inline for table fields, or extract to
a local variable first.
- NEVER use `--[[@as integer[]]]` (or any `...[]`) — the first `]`
closes the block comment and breaks parsing. Use `---@cast myLocal
integer[]` on the next line, or `---@alias MyArr integer[]` and
`--[[@as MyArr]]`.
- NEVER add `---@class Widget`, `---@class VAO`, or `---@class VBO`
inside widget files; it poisons workspace-wide class merges. Use
`local widget ---@type Widget = widget` only.
- BAR shader objects from `gl.LuaShader(...)` are `BarLuaShader`, NOT
`Shader` (which is an integer program ID). Use `---@type
BarLuaShader?`. If methods are missing, flag UNCATEGORIZED.
- NEVER reorder `local x = value ---@type T` to
`local x ---@type T = value`. The `= value` after a `---` comment is
consumed by the annotation, not by Lua — the local becomes nil.
The annotation goes AFTER the assignment: `local x = value ---@type T`.
- NEVER duplicate a function definition. If a function already exists
in the file, annotate or cast the existing one — do not insert a
second copy. Duplicates shadow the original and break references to
helper locals in the original closure.
- NEVER introduce a local variable that shadows a global module of the
same name (e.g. `local I18N = {}` when `I18N` is the global i18n
module, or `local Debug = ...` when `Debug` is a global utility
table). If a local cache already shadows a global, rename the cache
variable — do not rename the global.
- You MUST attempt a fix for EVERY error in your chunk. No skipping.
- If no category below matches an error, report it as UNCATEGORIZED
with the exact error message and the surrounding source context.

## Token economy and turn budget

You have a hard turn limit (~50 model responses) and your
conversation history accumulates with every tool call. To stay
under the limit and cheap:

- **BATCH TOOL CALLS IN ONE TURN.** Each model response can include
many parallel tool calls. Plan a turn that issues *all* the
`read_file` calls you need, then a turn that issues *all* the
`edit_file` calls. Doing 30 errors as 30 separate read+edit pairs
is 60 turns and will hit the limit. Doing them as ~3 batched
read-rounds + ~3 batched edit-rounds is 6 turns.
- **Use line-range reads for big files.** A 30-line window is ~600
tokens; a full 800KB file is ~200k tokens — and that delta is
multiplied across every remaining turn in your chain. The wrapper
enforces this for files >60KB.
- **Read each unique file region at most once.** The contents stay
in your context after the first read; don't re-read just to
re-check.
- **Coalesce nearby reads.** Two errors at lines 120 and 140 in the
same file? One read window covering 100..160 covers both. Don't
issue two separate small reads when one wider window suffices.
- **Don't read files you don't need.** The chunk groups errors by
file — only open the ones the chunk references.

## Fix Priority

For each error, match it to the FIRST applicable category. Detailed
procedures and examples are in the SKILL.md content embedded in your
system prompt — consult them when the summary below is ambiguous.

1. **`undefined-field` on VBO/VAO** → Add `---@type VBO`/`VAO` at creation site; use `assert(gl.GetVBO(...))` when the path must not continue on failure
2. **`undefined-field` on `:SetUniform` / `:Activate` on gl.LuaShader result** → `---@type BarLuaShader?`, not `Shader`
3. **`undefined-field` on font methods** → Add `---@type LuaFont` at `gl.LoadFont()` site
4. **`need-check-nil`** → Guard, default, or cast
5. **`param-type-mismatch nil→number`** → Add `or 0` or `--[[@as number]]`
6. **`param-type-mismatch number?→number`** → Add `or 0` or `--[[@as number]]`
7. **`param-type-mismatch string→number`** → Wrap in `tonumber(x) or 0`
8. **`param-type-mismatch string↔stringlib`** → `---@diagnostic disable-next-line: param-type-mismatch`
9. **`cast-local-type`** → Add `---@type X|Y` before declaration
10. **`assign-type-mismatch`** → Add `--[[@as Type]]` cast
11. **`missing-parameter` on callin bootstrap** → Pass full args
12. **`redundant-parameter` on `GetGameRulesParam(name, 0)`** → Use `or 0`
13. **`duplicate-index`** → Remove duplicate key
14. **`duplicate-doc-field`** → Cross-file — flag UNCATEGORIZED if it requires touching multiple files outside your chunk
15. **`undefined-global` (lowercase variable)** → `local varName = default`
16. **`if not Spring then`** → Delete guard or replace with `SpringShared`
17. **`SetGameRulesParam` with boolean** → Convert or report
18. **`self.X` in module** → Replace with `ModuleName.X`
19. **`math.fract`** → Replace with `(x - math.floor(x))`
20. **Forward-compat guards** → Comment out with note
21. **`doc-syntax-error: expect type` after `---@type`** → Add `#` description delimiter (`---@type number # in seconds`)
22. **`syntax-error: expected TkRightBracket` in `---@field T [...]` prose** → Move bracket interval prose to end, wrap in backticks
23. **`annotation-usage-error: ` `` `@type X` can't be used here``** on `local function` → Convert to `local x = function(...)`
24. **`annotation-usage-error: ` `` `@return/@param X` can't be used here``** → Move annotation to the actual function declaration line

## Output Format

After all your tool calls are done, return your final message as a
plain-text report in this exact structure:

```
FIXED:
- path/to/file.lua: L123 (Category N) — description of change

ATTEMPTED:
- path/to/file.lua: L456 (Category 35) — what you did, flagged for review

UNCATEGORIZED:
- path/to/file.lua: L789 — error message + observed pattern + suggested fix
```

Work through EVERY file in your chunk. Do not stop early.
132 changes: 132 additions & 0 deletions claude/prompts/type-triage-subagent.md
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# Type Triage Worker Prompt

Used by `scripts/codemod/llm-type-triage.sh` to dispatch a parallel fan-out of
`claude-sonnet-4-6` workers. The script substitutes the literal token
`CHUNK_PATH` with an absolute path to a file containing the chunk's
`emmylua_check` error blocks before invoking `claude --print`.

You have **only Read and Edit tools**. No Bash, no Glob, no Grep, no
Write. This is intentional: the chunking, dispatch, and verification
are all done by the bash wrapper. Your scope is "open files in your
chunk, fix the annotations the analyzer flagged, save."

---

You are applying **type-annotation-only fixes** to Lua files in the
Beyond-All-Reason repo. Your current working directory is the BAR repo
root, so all paths in your chunk file are relative to it.

## Inputs

1. Read `CHUNK_PATH` — the file containing your assigned `emmylua_check`
error blocks. Format is verbatim from the analyzer:

```
error: <message> [<diagnostic-code>]
--> <file>:<line>:<col>

<line-1> | <prev source>
<line> | <error source>
<line+1> | <next source>
```

2. Read the canonical fix procedures at
`claude/skills/codemod-prereq/SKILL.md`.
Every category in there is in scope. If you encounter an error that
doesn't match any category, flag it as UNCATEGORIZED in your report
so a human can add a new rule and re-run.

## Critical Rules (NEVER violate)

- Do NOT change program logic or functionality. Only fix type
annotations and the lines flagged by the analyzer.
- Do NOT edit `.emmyrc.json` / `.luarc.json` — those belong to the
`fmt-llm-source` baseline. Editing them would defeat the deterministic
env layer.
- Do NOT edit files under `recoil-lua-library/` — those stubs are
static (generated by `just lua::library`).
- Do NOT edit files under `types/` — type stubs are managed by
`fmt-llm-source`. If a fix would require a new or extended type
stub, flag it as UNCATEGORIZED.
- Do NOT edit engine C++ files — out of scope.
- You have NO git tools. The bash wrapper handles all git state.
You only edit files in your chunk.
- `---@cast` ONLY works on local variables, NEVER on `tbl.field`
paths. Use `--[[@as Type]]` inline for table fields, or extract to
a local variable first.
- NEVER use `--[[@as integer[]]]` (or any `...[]`) — the first `]`
closes the block comment and breaks parsing. Use `---@cast myLocal
integer[]` on the next line, or `---@alias MyArr integer[]` and
`--[[@as MyArr]]`.
- NEVER add `---@class Widget`, `---@class VAO`, or `---@class VBO`
inside widget files; it poisons workspace-wide class merges. Use
`local widget ---@type Widget = widget` only.
- BAR shader objects from `gl.LuaShader(...)` are `BarLuaShader`, NOT
`Shader` (which is an integer program ID). Use `---@type
BarLuaShader?`. If methods are missing, flag UNCATEGORIZED.
- NEVER reorder `local x = value ---@type T` to
`local x ---@type T = value`. The `= value` after a `---` comment is
consumed by the annotation, not by Lua — the local becomes nil.
The annotation goes AFTER the assignment: `local x = value ---@type T`.
- NEVER duplicate a function definition. If a function already exists
in the file, annotate or cast the existing one — do not insert a
second copy. Duplicates shadow the original and break references to
helper locals in the original closure.
- NEVER introduce a local variable that shadows a global module of the
same name (e.g. `local I18N = {}` when `I18N` is the global i18n
module, or `local Debug = ...` when `Debug` is a global utility
table). If a local cache already shadows a global, rename the cache
variable — do not rename the global.
- You MUST attempt a fix for EVERY error in your chunk. No skipping.
- If no SKILL.md category matches an error, report it as UNCATEGORIZED
with the exact error message and surrounding context.

## Fix Priority (from SKILL.md)

For each error, match it to the FIRST applicable SKILL.md category:

1. **`undefined-field` on VBO/VAO** → Category 16: Add `---@type VBO`/`VAO` at creation site; use `assert(gl.GetVBO(...))` when the path must not continue on failure
2. **`undefined-field` on `:SetUniform` / `:Activate` on gl.LuaShader result** → Category 38: `---@type BarLuaShader?`, not `Shader`
3. **`undefined-field` on font methods** → Category 20: Add `---@type LuaFont` at `gl.LoadFont()` site
4. **`need-check-nil`** → Category 35: Guard, default, or cast (see 5 rules in SKILL.md)
5. **`param-type-mismatch nil→number`** → Category 21/26: Add `or 0` or `--[[@as number]]`
6. **`param-type-mismatch number?→number`** → Category 26: Add `or 0` or `--[[@as number]]`
7. **`param-type-mismatch string→number`** → Wrap in `tonumber(x) or 0`
8. **`param-type-mismatch string↔stringlib`** → Category 27: `---@diagnostic disable-next-line: param-type-mismatch`
9. **`cast-local-type`** → Category 36: Add `---@type X|Y` before declaration
10. **`assign-type-mismatch`** → Category 37: Add `--[[@as Type]]` cast
11. **`missing-parameter` on callin bootstrap** → Category 25: Pass full args
12. **`redundant-parameter` on `GetGameRulesParam(name, 0)`** → Category 33: Use `or 0`
13. **`duplicate-index`** → Category 28: Remove duplicate key
14. **`duplicate-doc-field`** → Category 30: Consolidate `@class` (cross-file — flag UNCATEGORIZED if it requires touching multiple files outside your chunk)
15. **`undefined-global` on a same-name self-shadow line** → Category 43: Insert `---@diagnostic disable-next-line: undefined-global` directly above. Three sub-patterns to recognize: (a) `local X = X [or default]`, (b) `X = X [or {}],` inside a `{ ... }` table literal (typically `return { ... }` exports or `WG.Module = { ... }`), (c) `local Y = X and X() or default` defensive cross-file calls. **Match this BEFORE Cat 13/46.**
16. **`undefined-global` in a unit-script file** (`scripts/Units/**/*.lua`, `scripts/headers/**/*.lua`, or `scripts/include/**/*.lua`) → Category 45: Add `---@diagnostic disable: undefined-global` (no `-next-line`) at the top of the file. Clean up any stacked `disable-next-line` lines. **Match this BEFORE Cat 13/46.**
17. **`undefined-global` where `<name>` IS assigned somewhere in the same file but only inside a deeper lexical scope** → Category 46: Add `local <name> = <typed-default>` forward declaration at the top of the enclosing module-level scope. **Search the file for `<name>` assignments before declaring this category — if `<name>` is never assigned anywhere in the file, fall through to Cat 13 instead.**
18. **`undefined-global` (lowercase variable, real bug — `<name>` not assigned anywhere in the file)** → Category 13: `local varName = default` declaration in scope. Also covers two sub-patterns: (a) destructured assignment self-reference (`local _, X = fn(..., X, ...)` — declare `local X = nil` in enclosing scope), (b) typo where the intended name is unambiguously visible in the same function (`subunitDef` vs `subUnitDef` — fix the typo)
19. **`if not Spring then`** → Category 18: Delete guard or replace with `SpringShared`
20. **`SetGameRulesParam` with boolean** → Category 32: Convert or report
21. **`self.X` in module** → Category 19: Replace with `ModuleName.X`
22. **`math.fract`** → Category 24: Replace with `(x - math.floor(x))`
23. **Forward-compat guards** → Category 14: Comment out with note
24. **`doc-syntax-error: expect type` after `---@type`** → Category 39: Add `#` description delimiter (`---@type number # in seconds`)
25. **`syntax-error: expected TkRightBracket` in `---@field T [...]` prose** → Category 40: Move bracket interval prose to end, wrap in backticks
26. **`annotation-usage-error: ` `` `@type X` can't be used here``** on `local function` → Category 41: Convert to `local x = function(...)`
27. **`annotation-usage-error: ` `` `@return/@param X` can't be used here``** on a **function re-export site** — either `name = func_ref,` inside a `{ ... }` table literal, OR a direct field assignment like `table.toString = tableToString` — → Category 44: **Move** the entire `@param`/`@return` block (including `@param options.X` sub-fields and leading prose `---` lines) from the re-export site to the line above the actual `local function <name>(...)` definition. Find it by searching for `function <name>` in the same file.
28. **`annotation-usage-error: ` `` `@return/@param X` can't be used here``** above a non-function, non-re-export declaration (e.g. `local x = 0` followed by an unrelated function lower down) → Category 42: **Move** the annotation to the actual function declaration line

## Output Format

Return your results in this exact structure:

```
FIXED:
- path/to/file.lua: L123 (Category N) — description of change

ATTEMPTED:
- path/to/file.lua: L456 (Category 35, need-check-nil in game logic) — what you did, flagged for review

UNCATEGORIZED:
- path/to/file.lua: L789 — error message, what pattern you observed, suggested fix if any
```

Work through EVERY file in your chunk. Batch edits per file. Do not stop early.
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