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khuonghoanghuy/FNF-Pop-Engine-Rewrite

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Friday Night Funkin': Pop Engine Rewrite! (WIP)

Pop Engine is my first FNF Engine i've made, because of that, i make a rewrite version of Pop Engine

all of this engine is was made by me with some people help me

Repo Size

TODO: Check the TODO file

Feature:

A custom engine must have a custom feature, pop engine will have:

New Options to Adjust:

A New Options with new select of this with desc text

Score Text and other thing:

With Misses, Accuracy and Ranking

LUA Support:

Yeah, this engine will have a LUA Support, as a WIP one

New Gameplay Added:

With TimeBar/TimeText, Memory Counter, Accuracy && Ranking

Quick Options:

Come with this, you can now edit some quick options such as Downscroll, Accuracy,...Each select and press enter, game will auto restart level to make sure that save work

Modding Support:

Yes, this engine has a modding system now (code by Joalor64)

Improve AnimationDEBUG.hx Class

You can now play Test your Characters without restart your songs of something, has BG now, and many more...!

How to build:

  1. Download Haxe 4.2.5
  2. Install Flixel and other tool by this tutorial page here
  3. After That, you should ready to build my FNF Engine now (If you are using Linux or build for HTML5 version)

For windows:

  1. Download Visual Studio 2019:
  2. Install The follow of the list here:
  • MSVC v142 - VS 2019 C++ x64/x86 build tools
  • Windows SDK (10.0.17763.0)

For MacOS:

idk, maybe you should check in the internet!

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