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I tested it myself and it works :) ME ESTAN RE CAGANDO
* New afk component
* More legible
* It is no longer possible to have players in Overwatch be considered to replace a player
* Minor optimization by caching the player's RoleBase instead of invoking it every 1 second
*
* Events for when a player is detected AFK
* Now when using the .afk command the player will have to stay still for X amount of time, if he moves or dies the command will be cancelled. * It is possible to put a limit of uses to the .afk command, the number of uses increases when the command is successfully executed (when you are moved to spectator). * Now when looking for a replacement, we will look for the player in spectator who has been in that role the longest. * It is no longer possible for players in Overwatch to be chosen as replacements * It is recommended to delete the ``on_success`` configuration due to the changes made, it is not mandatory.
* New afk component * More legible * Minor optimization by caching the player's RoleBase instead of invoking it every 1 second * Events for when a player is detected AFK * Now when using the .afk command the player will have to stay still for X amount of time, if he moves or dies the command will be cancelled. * It is possible to put a limit of uses to the .afk command, the number of uses increases when the command is successfully executed (when you are moved to spectator). * Now when looking for a replacement, we will look for the player in spectator who has been in that role the longest. * It is no longer possible for players in Overwatch to be chosen as replacements * It is recommended to delete the ``on_success`` configuration due to the changes made, it is not mandatory.
* Rework of the component and EventArgs
Update to SL 13.3.1
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Will you update to 13.0?