A simple game engine designed to build board games. Started as a learning project and should remain as is in the future.
Well, still new and have not finished the 0.0 version, so focusing on building. Also, does not have an editor YET, so the development process is a bit tidious. Just saying.
Download Visual Studio, latest version is recommended.
Clone this repo
git clone https://github.com/duc0905/BoredGameEngine.git MyGame
Open the "BoredEngine.sln". There are a couples of projects in the soluton.
The Client contains the code to build the game.
The ClientUnitTest is used to test your Client project, but does not mandatory.
// TODO
The Engine project is using Precompiled header (pch.h and pch.cpp). However, there are some small issue with it.
Each time you create a new .cpp file:
- Need to have #include "pch.h" even if the pch.h file is not in the same directory
- The IDE will show an error of cannot include "pch.h", file not found
- No need to worry, if you need intellisense, you can include pch.h file in your .h file