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A simple game engine designed to build board games. Started as a learning project and should remain as is in the future.

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Bored Game engine

A simple game engine designed to build board games. Started as a learning project and should remain as is in the future.

Documentations

Well, still new and have not finished the 0.0 version, so focusing on building. Also, does not have an editor YET, so the development process is a bit tidious. Just saying.

Installation

Download Visual Studio, latest version is recommended.

Clone this repo

git clone https://github.com/duc0905/BoredGameEngine.git MyGame

Open the "BoredEngine.sln". There are a couples of projects in the soluton.

The Client project

The Client contains the code to build the game.

The ClientUnitTest project

The ClientUnitTest is used to test your Client project, but does not mandatory.

Quick start

// TODO

Contribution notes

The Engine project is using Precompiled header (pch.h and pch.cpp). However, there are some small issue with it.

Each time you create a new .cpp file:

  • Need to have #include "pch.h" even if the pch.h file is not in the same directory
  • The IDE will show an error of cannot include "pch.h", file not found
  • No need to worry, if you need intellisense, you can include pch.h file in your .h file

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A simple game engine designed to build board games. Started as a learning project and should remain as is in the future.

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  • C++ 96.9%
  • GLSL 2.9%
  • C 0.2%