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Update README.md
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kmkolasinski committed Aug 11, 2016
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Expand Up @@ -19,9 +19,8 @@ Binary packages for selected system can be found at [link](https://github.com/km

Building from source
============
* Since version 5.0 you can use UNIX build script sh unixBuildScript.sh (see description below)
* Always run AwesomeBump file from Bin directory.

* Since version 5.0 you can use UNIX build script sh **unixBuildScript.sh** (see description below)


Since version 3.0
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-------------------------

1. Open terminal and unzip or untar downloaded source code.

2. Enter to created folder

3. Open unixBuildScript.sh file and set the propper Qt5 path. Save and close.

4. Run script with command: sh unixBuildScript.sh

5. If everything gone well AB should start after compilation process. See Bin/ folder. There should be an AwesomeBump file now.
3. Open **unixBuildScript.sh** file and set the propper Qt5 path. Save and close.
4. Run script with command: `sh unixBuildScript.sh`
5. If everything gone well AB should start after compilation process. See **Bin/** folder. There should be an AwesomeBump file now.

### OpenGL 3.30 support

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License
=======

AB is using tinyobjloader for loading the OBJ files: https://github.com/syoyo/tinyobjloader

Cube maps textures were taken from Humus page [link](http://www.humus.name/index.php?page=Textures)
* AB is using tinyobjloader for loading the OBJ files: https://github.com/syoyo/tinyobjloader
* Cube maps textures were taken from Humus page [link](http://www.humus.name/index.php?page=Textures)
* Most of the GUI controls are done with [QtnProperty](https://github.com/lexxmark/QtnProperty) framework.


This program is free software: you can redistribute it and/or modify
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