Releases: kou-yeung/WebGLInput
Releases · kou-yeung/WebGLInput
Release
・add SyncText() to sync from inputfield. #159
・change Support.cs encode from Shift-JIS to UTF-8 with BOM. #157
・thanks @SyaoranChang
Release
・add KeyboardEventHandler ( #155
・when inputfield focus. UnityEngine.WebGLInput.captureAllKeyboardInput is set to false. so cann't get info from Input.GetKey(...)
・use WebGLSupport.WebGLInput.OnKeyboardDown / WebGLSupport.WebGLInput.OnKeyboardUp to listen keyboard event.
Release
fix uitoolkit error at unity 2021 ( #153
Release
・support wasm table ( #149 )
Release
・support UI toolkit mobile #145
・overwrite Unity's default WebGL Template fullscreen button to use document.makeFullscreen(...) #146
・switch at [Assets] -> [WebGLSupport] -> [OverwriteFullscreenButton]
Release
fixed: fullscreen function for minimal default template (#138)
Release
Experimental
・Support UIToolKit ( tested at Unity 2022.3.14f1 and Unity 2023.2.2f1 )
・thanks @Garume report error for Unity 2022 ( the new unitypackage was fixed! )
Release
new feature
・custom fullscreen
・call WebGLSupport.WebGLWindow.SwitchFullscreen() to switch fullscreen