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Important Values
Rene Zhang edited this page Jan 19, 2014
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10 revisions
Spawn rate and how long it reaches saturation with no interference from cowboys
Spawn Rate | 50% | 60% | 70% | 80% | 90% | 95% | 98% | 100% |
1 | 138 | 182 | 239 | 319 | 455 | 588 | 757 | 1196 |
2 | 138 | 183 | 240 | 320 | 457 | 593 | 769 | 1334 |
3 | 138 | 183 | 240 | 321 | 458 | 595 | 773 | 1415 |
4 | 139 | 183 | 240 | 321 | 459 | 596 | 775 | 1472 |
5 | 139 | 183 | 240 | 321 | 459 | 596 | 776 | 1517 |
6 | 139 | 183 | 240 | 321 | 459 | 596 | 777 | 1553 |
7 | 139 | 183 | 240 | 321 | 459 | 597 | 777 | 1584 |
8 | 139 | 183 | 240 | 321 | 459 | 597 | 778 | 1611 |
9 | 139 | 183 | 241 | 321 | 459 | 597 | 778 | 1634 |
Saturation amount is 200a (or 199a, depending on whether decay happens before or after, where a is the spawn rate).
max_robot_count: 25
Number of turns to spawn next robot given robot count:
Current | Delay until next | Rounds until this amount |
0 | 20 | NA |
1 | 21 | 0 |
2 | 23 | 21 |
3 | 26 | 44 |
4 | 28 | 70 |
5 | 32 | 98 |
6 | 35 | 129 |
7 | 39 | 163 |
8 | 43 | 202 |
9 | 47 | 245 |
10 | 52 | 292 |
11 | 57 | 343 |
12 | 62 | 400 |
13 | 67 | 461 |
14 | 73 | 528 |
15 | 79 | 600 |
16 | 84 | 679 |
17 | 91 | 763 |
18 | 97 | 853 |
19 | 103 | 949 |
20 | 110 | 1052 |
21 | 117 | 1161 |
22 | 124 | 1278 |
23 | 131 | 1401 |
24 | 138 | 1531 |
25 | 145 | 1669 |