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Lee Thomason edited this page Mar 25, 2015 · 1 revision

Xenowar Screenshots

Development Code

Captured on the Win32 version.

Geo Branch - developing the geoscape game

I'm still struggling with the "look".

http://unflobtactical.googlecode.com/svn/wiki/images/geo0.jpg

Build 580 - many new levels, models, and scenarios

http://unflobtactical.googlecode.com/svn/wiki/images/xenowar_5.jpg

http://unflobtactical.googlecode.com/svn/wiki/images/xenowar_6.jpg

http://unflobtactical.googlecode.com/svn/wiki/images/xenowar_7.jpg

Build 528 New art & models.

http://unflobtactical.googlecode.com/svn/wiki/images/xenowar_0.jpg

http://unflobtactical.googlecode.com/svn/wiki/images/xenowar_1.jpg

http://unflobtactical.googlecode.com/svn/wiki/images/xenowar_2.jpg

http://unflobtactical.googlecode.com/svn/wiki/images/xenowar_3.jpg

Build 360 - new UI. UI is the ongoing hard part of UFO Attack. Getting something that really "fits" and works well on a mobile device is tricky.

http://grinliz.smugmug.com/photos/889796507_cL2hF-M.png

http://grinliz.smugmug.com/photos/889796453_QtWVR-M.png

Feb 2010 Fire, flame, newer UI.

http://grinliz.smugmug.com/photos/779866014_GhAff-M.jpg

Feb 2009 The basic test case:

http://grinliz.smugmug.com/photos/482954017_R8KjL-L.jpg

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