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Releases: linuxgurugamer/KCT

1.4.6.16 for KSP 1.7.3 and 1.4.7.5 for KSP 1.8

19 Nov 18:35
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Fixed nullref in the editor when not editing a recovered craft

1.4.7.4 for KSP 1.8 and 1.4.6.16 for KSP 1.7.3

19 Nov 00:22
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Added check for full tanks to the "Fill Tanks" button, which was already there for the "Fill Tanks & Launch" button
Deleted old commented out toolbar code
Created dedicated deploy-173.bat for local testing
Thanks to @siimav for this fix:
	Fixed lag in editor by moving FindObjectByType to where it was used and not called every frame

1.4.7.3 for 1.8 & 1.4.6.14 for 1.7.3 (and earlier)

28 Oct 23:17
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@siimav
	Fix facility upgrades still not happening instantly when KCT itself is disabled
	Check for experimental parts in locked parts test
Fixed issue where RO fuels weren't being filled when the "Fill Tank" was selected

1.4.7.2 for KSP 1.8.0 & 1.4.6.13 for KSP 1.7.3

27 Oct 18:22
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1.4.6.12 (for KSP 1.7.3) & 1.4.7.1 (for KSP 1.8)

26 Oct 02:31
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Version bump to fix CKAN issue

Disabled KCT_UpdateChecker using #if false
Rebuilt for 1.8

Added back in missing files
Deleted unneeded ToolbarWrapper.cs
Merged in PR from @siimav by hand
 
Removed the ability to move a ship from VAB to SPH and back
Removed all KSP1_4 #if/#endif statements
Following are from the RO branch
	Fixed assembly loading for other mods that reference KCT
	Can no longer launch vessels with locked parts
	Those files shouldn't be in the repo
	Reworked the code that checks for locked parts. Previous version was causing issues with a couple of other mods.
	Can no longer do 5 more rush builds after editing a vessel
	Added training warning and disabled Auto-hire button for RP-1
	Update message text
	Separated Build+Rollout into Build+Integration+Rollout
	Fix a nasty infinite loop and add correct estimate to build list
	Added rollout time to GUI; 
	Fix vessel editing progress calculations
	Fix build progress for recovered vessels
	Refactor BP calculations and apply global multipliers to Effective cost
	Added effectiveCost field to KCT_BuildListVessel
	Improve .gitignore
	Add Effective Cost [E] variable to integration and rollout cost formulas
	Clean up the editor UI
	Added formula for calculating rush cost
	Fix funds being changed by integration cost on launch and recovery
	Merge LGG->SepIntegration
	Add missing files to RO csproj
	Disable transferring vessels between VAB and SPH in RP-1
	Disable the Switch Editor button while editing an existing vessel. Bad things will happen if the edits are saved in another mode than the initial one

1.4.6.12

24 Oct 22:46
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Added back in missing files
Deleted unneeded ToolbarWrapper.cs
Merged in PR from @siimav by hand

1.4.6.11

24 Oct 02:44
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1.4.6.11 Pre-release
Pre-release
Removed the ability to move a ship from VAB to SPH and back
Removed all KSP1_4 #if/#endif statements
Following are from the RO branch
	Fixed assembly loading for other mods that reference KCT
	Can no longer launch vessels with locked parts
	Those files shouldn't be in the repo
	Reworked the code that checks for locked parts. Previous version was causing issues with a couple of other mods.
	Can no longer do 5 more rush builds after editing a vessel
	Added training warning and disabled Auto-hire button for RP-1
	Update message text
	Separated Build+Rollout into Build+Integration+Rollout
	Fix a nasty infinite loop and add correct estimate to build list
	Added rollout time to GUI; 
	Fix vessel editing progress calculations
	Fix build progress for recovered vessels
	Refactor BP calculations and apply global multipliers to Effective cost
	Added effectiveCost field to KCT_BuildListVessel
	Improve .gitignore
	Add Effective Cost [E] variable to integration and rollout cost formulas
	Clean up the editor UI
	Added formula for calculating rush cost
	Fix funds being changed by integration cost on launch and recovery
	Merge LGG->SepIntegration
	Add missing files to RO csproj
	Disable transferring vessels between VAB and SPH in RP-1
	Disable the Switch Editor button while editing an existing vessel. Bad things will happen if the edits are saved in another mode than the initial one

1.4.6.9

11 Oct 04:57
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Thanks to github user @ssweim for this:
	Added Kerbalism as an alternative to TacLifeSupport

1.4.6.10

11 Oct 05:38
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Fixed new icon positions in directory structure
Replaced loading icons from game database with ToolbarController.LoadImageFromFile

Beta 1.4.6.8

03 Sep 00:02
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Added check for Magicore
Added check for disabled in Flight and Tracking scenes for recovery purposes
Moved icons into PluginData folder