Releases: linuxgurugamer/KCT
Releases · linuxgurugamer/KCT
1.4.6.16 for KSP 1.7.3 and 1.4.7.5 for KSP 1.8
Fixed nullref in the editor when not editing a recovered craft
1.4.7.4 for KSP 1.8 and 1.4.6.16 for KSP 1.7.3
Added check for full tanks to the "Fill Tanks" button, which was already there for the "Fill Tanks & Launch" button
Deleted old commented out toolbar code
Created dedicated deploy-173.bat for local testing
Thanks to @siimav for this fix:
Fixed lag in editor by moving FindObjectByType to where it was used and not called every frame
1.4.7.3 for 1.8 & 1.4.6.14 for 1.7.3 (and earlier)
@siimav
Fix facility upgrades still not happening instantly when KCT itself is disabled
Check for experimental parts in locked parts test
Fixed issue where RO fuels weren't being filled when the "Fill Tank" was selected
1.4.7.2 for KSP 1.8.0 & 1.4.6.13 for KSP 1.7.3
1.4.6.12 (for KSP 1.7.3) & 1.4.7.1 (for KSP 1.8)
Version bump to fix CKAN issue
Disabled KCT_UpdateChecker using #if false
Rebuilt for 1.8
Added back in missing files
Deleted unneeded ToolbarWrapper.cs
Merged in PR from @siimav by hand
Removed the ability to move a ship from VAB to SPH and back
Removed all KSP1_4 #if/#endif statements
Following are from the RO branch
Fixed assembly loading for other mods that reference KCT
Can no longer launch vessels with locked parts
Those files shouldn't be in the repo
Reworked the code that checks for locked parts. Previous version was causing issues with a couple of other mods.
Can no longer do 5 more rush builds after editing a vessel
Added training warning and disabled Auto-hire button for RP-1
Update message text
Separated Build+Rollout into Build+Integration+Rollout
Fix a nasty infinite loop and add correct estimate to build list
Added rollout time to GUI;
Fix vessel editing progress calculations
Fix build progress for recovered vessels
Refactor BP calculations and apply global multipliers to Effective cost
Added effectiveCost field to KCT_BuildListVessel
Improve .gitignore
Add Effective Cost [E] variable to integration and rollout cost formulas
Clean up the editor UI
Added formula for calculating rush cost
Fix funds being changed by integration cost on launch and recovery
Merge LGG->SepIntegration
Add missing files to RO csproj
Disable transferring vessels between VAB and SPH in RP-1
Disable the Switch Editor button while editing an existing vessel. Bad things will happen if the edits are saved in another mode than the initial one
1.4.6.12
Added back in missing files
Deleted unneeded ToolbarWrapper.cs
Merged in PR from @siimav by hand
1.4.6.11
Removed the ability to move a ship from VAB to SPH and back
Removed all KSP1_4 #if/#endif statements
Following are from the RO branch
Fixed assembly loading for other mods that reference KCT
Can no longer launch vessels with locked parts
Those files shouldn't be in the repo
Reworked the code that checks for locked parts. Previous version was causing issues with a couple of other mods.
Can no longer do 5 more rush builds after editing a vessel
Added training warning and disabled Auto-hire button for RP-1
Update message text
Separated Build+Rollout into Build+Integration+Rollout
Fix a nasty infinite loop and add correct estimate to build list
Added rollout time to GUI;
Fix vessel editing progress calculations
Fix build progress for recovered vessels
Refactor BP calculations and apply global multipliers to Effective cost
Added effectiveCost field to KCT_BuildListVessel
Improve .gitignore
Add Effective Cost [E] variable to integration and rollout cost formulas
Clean up the editor UI
Added formula for calculating rush cost
Fix funds being changed by integration cost on launch and recovery
Merge LGG->SepIntegration
Add missing files to RO csproj
Disable transferring vessels between VAB and SPH in RP-1
Disable the Switch Editor button while editing an existing vessel. Bad things will happen if the edits are saved in another mode than the initial one
1.4.6.9
Thanks to github user @ssweim for this:
Added Kerbalism as an alternative to TacLifeSupport
1.4.6.10
Fixed new icon positions in directory structure
Replaced loading icons from game database with ToolbarController.LoadImageFromFile
Beta 1.4.6.8
Added check for Magicore
Added check for disabled in Flight and Tracking scenes for recovery purposes
Moved icons into PluginData folder