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Releases: linuxgurugamer/KCT

1.4.6.6

05 Jul 16:56
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Merged PR from RCrockford:
	Fixes #17 filling tanks doesn't fill EC.
	Added missing fuels: EC, various RF monoprops, RF solids, TAC-LS resources.
Fixed issue of recovered crafts not resetting (#9)
Fixed issue of edited craft not being saved (#10)
Added line showing science earned to the vessel Complete message (#6)

Beta 1.4.6.7

29 Aug 20:17
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Beta 1.4.6.7 Pre-release
Pre-release
Added InstallChecker
Replaced all button logic with the ToolbarController
Removed Blizzy toggle
Thanks to github user @henrybauer:
	Added check for a loaded tech tree (The only way you'd get into this situation is by taking a fresh copy of KSP, installing mods (including KCT) and then copying over a saved game from another copy of KSP.)
Added interception of the altimiter Recover button, presents a dialog
Added check for full tanks at launch, if so, then it won't show the "Fill tanks & launch" button
Renamed the Building Plans window to Building Plans & Construction
Added a Build button to the Building Plans window
Removed the window showing up when hovering over button
Removed Settings button
Added right-click on toolbar button to bring up settings window
Removed unnecessary 2nd set of code to create the toolbar button

1.4.6.5

16 May 12:32
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Fixed initialization of the CTIWrapper
Merged PR by @cakepie for fetching the kerbal icon

1.4.6.4

23 Apr 23:58
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Optimized the stock toolbar button texture setting (for the flashing of the button)
Removed log spam: UpdateTechlistIconColor
Added whitelist of fuels for the "Fill Tanks" & "Fill Tanks and Launch"
Moved initialization of static GUI stuff into the loader
Fixed memory leak and cause of stuttering in the editor
Added automatic sizing and placement to Build Plans button for UI scaling
Added TextureScale.cs to support sizing & placement of the buttons
Fixed error in loop, was doing a ++ instead of a --
Converted many foreach into for loops
Fixed issue where launching vessel would not properly load kerbals into crewed part

1.4.6.2-Beta-3

05 Apr 02:23
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1.4.6.2-Beta-3 Pre-release
Pre-release
Optimized the stock toolbar button texture setting (for the flashing of the button)
Removed log spam: UpdateTechlistIconColor
Added whitelist of fuels for the "Fill Tanks" & "Fill Tanks and Launch"
Moved initialization of static GUI stuff into the loader
Fixed memory leak and cause of stuttering in the editor
Added automatic sizing and placement to Build Plans button for UI scaling
Added TextureScale.cs to support sizing & placement of the buttons
Fixed error in loop, was doing a ++ instead of a --
Converted many foreach into for loops

1.4.6

27 Mar 12:34
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Fixed the longstanding bug of recovering a vessel via the SPH would rotate it by 90 degrees

1.4.5.10

25 Mar 10:47
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Fixed new bug created when cleaning up some code, the Tech window wasn't appearing.

1.4.5.9

24 Mar 20:08
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Added dynamic window ids, determined at runtime. Avoids duplicates which lead to strange errors

1.4.5.8

24 Mar 14:31
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Updated stock version file download link
Fixed main skin button being changed in the new Build Plans window, was 
	messing up all other windows after it had been opened one time
Updated button to add to building plans to show message if vessel not named or if it is 'Untitled Space Vessel'
Added message if no vessel in edito

1.4.5.7

23 Mar 22:05
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	Added AssemblyVersion-RO.tt for the RO build
	Modified AssemblyVersion-RO.tt to write AssemblyFileVersion instead of AssemblyVersion
	Commented out the AssemblyFileVersion in VersionInfo.cs
	Renamed KerbalConstructionTime.version to KerbalConstructionTime-RO.version
	Added Pre-build steps to run the TextTemplate
	Added a new directory called SpecialSurprise to hold code not being used for now

Moved several GUIStyle vars out of DrawBuildListWindow(), made them static and initted them one time only
Thanks to @JadeOfMaar for this:
	Added buttons for the stock toolbar, not fuzzy anymore
Renamed existing button files to indicate the size of the icon
Added code to deal with "Important" for stock toolbar
Changed Fill Tank to ignore locked tanks
Added new button on launch dialog:  Fill tanks & Launch, ignores locked tanks
Added support for Community Trait Icons for the crew selection. It's optional, but really looks nice
Replaced level number by itself with the number in parens, followed by stars in the crew selection 
Make crew selection window a bit wider to accomodate the icons
Added a Building Plans window
New button on top bar in Editor to open up the Building Plans window
	Will not save a vessel as a plan without a name.
	Saving a vessel with the same name as an existing one will overwrite the old one
Removed all blocks of commented-out code 
Fixed jenkins to define the KSP1_4 flag