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# [Shader](https://threejs.org/docs/index.html?q=material) | ||
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- [[SOLVED] Why does object get dimmer/darker when light gets closer to it?](https://discourse.threejs.org/t/solved-why-does-object-get-dimmer-darker-when-light-gets-closer-to-it/3475) | ||
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## linear workflow | ||
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在r152中引入这个概念, | ||
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- [The Importance of Being Linear](https://developer.nvidia.com/gpugems/gpugems3/part-iv-image-effects/chapter-24-importance-being-linear) | ||
- [Updates to Color Management in three.js r152](https://discourse.threejs.org/t/updates-to-color-management-in-three-js-r152/50791) | ||
- [Updates to lighting in three.js r155](https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733) | ||
- [Shadow and color problems going from v64 to v161](https://discourse.threejs.org/t/shadow-and-color-problems-going-from-v64-to-v161/61640) | ||
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```js | ||
``` |
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## 工具 | ||
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- [Javascript Playground--邮箱[email protected]](https://playcode.io/) | ||
- [用 HTML 的方式展示乐谱Scribe renders music notation in HTML.](https://github.com/stephband/scribe) | ||
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### 流程图 | ||
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