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4 changes: 4 additions & 0 deletions articles/2023/daily.md
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## 2023-6-16
**布什内尔定律**,是游戏公司Atari的创始人,他提出,游戏的操作应该简单,一看就会,但是玩法应该保持挑战性,后人总结为“易于学习,难以精通”

美苏争霸,为什么苏联遗留下来的技术都比较过时了?当看到三进制计算机的文章时,就在想为什么国内没有这种创新了?

## 2023-6-1

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- [Physically Based Rendering](https://www.pbr-book.org/3ed-2018/contents)
- [设计数据密集型应用 - 中文翻译](http://ddia.vonng.com/#/)
- [github](https://github.com/Vonng/ddia)
- [Introduction to Compilers and Language Design A free online textbook by Douglas Thain 编译器设计入门2021](https://www3.nd.edu/~dthain/compilerbook/)

##

## github resource

- [A collection of academic papers, articles, and other resources that I plan to read or have read. ](https://github.com/jeffrey-xiao/papers/tree/master)
- [A collection of academic papers, articles, and other resources that I plan to read or have read. ](https://github.com/jeffrey-xiao/papers/tree/master)
- [Modern Robotics: Mechanics, Planning, and Control现代机器人学:机构、规划与控制](http://hades.mech.northwestern.edu/index.php/Modern_Robotics)
3 changes: 2 additions & 1 deletion index.html
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<body class="mj-body">
<section class="side-menu d-flex flex-column">
<a href="./books/index.md">book</a>
<a href="./index/article.md">article</a>
<a href="./index/article.md">个人笔记</a>
<a href="./index/online.md">线上文章</a>
<a href="./index/standard.md">标准</a>
<a href="./index/community.md">Community</a>
<a href="./index/computerScience.md">CS</a>
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- [用户 角色 权限的通用设计](../articles/2023/userRolePermission.md)
- [Markdown 例子](../articles/markdown.md)
- [Mathjax](../articles/mathjax.md)

## 他人文章

- [Let's remove Quaternions from every 3D Engine](https://marctenbosch.com/quaternions/)
- [Hexagonal Grids -- from Red Blob Games](https://www.redblobgames.com/grids/hexagons/)
- [Front-End-Basics](https://docs.chenfangxu.com/)

## Blog

- [Steve's Computer Graphics Index](http://steve.hollasch.net/cgindex/)
- [Aras Pranckevičius](https://aras-p.info/blog/)
- [阮一峰的网络日志](http://www.ruanyifeng.com/blog/archives.html)
- [全栈开发者CJ](https://cjting.me/)
- [3D Game Engine Programming](https://www.3dgep.com/)
- [早期Linux源码阅读](http://www.oldlinux.org/)
- [Shader Bits -- HLSL and UE4 Development Blog](https://shaderbits.com/blog)
- [Red Blob Games -- from Amit Patel make interactive visual explanations of math and algorithms, using motivating examples from computer games](https://www.redblobgames.com/)
- [Daniel Holden](https://theorangeduck.com/page/all)
- [BimAnt](http://www.bimant.com/blog/)


##

- [Modern Robotics: Mechanics, Planning, and Control](http://hades.mech.northwestern.edu/index.php/Modern_Robotics)
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# 线上文章

## 计算机

### 可视化

- [Visual Information Theory可视化信息理论](https://colah.github.io/posts/2015-09-Visual-Information/)

### 图形学
- [Let's remove Quaternions from every 3D Engine](https://marctenbosch.com/quaternions/)
- [Hexagonal Grids -- from Red Blob Games](https://www.redblobgames.com/grids/hexagons/)

### 软件工程与架构

- [Front-End-Basics,这是一个从前端基础慢慢汇总成体系,再扩展到全栈的技术文档同时也是一个普通人想成长为更好的自己的探索文档](https://docs.chenfangxu.com/)

## Blogs

- [Long Luo, 一个严肃的程序员](http://www.longluo.me/)
- [Steve's Computer Graphics Index](http://steve.hollasch.net/cgindex/)
- [Aras Pranckevičius](https://aras-p.info/blog/)
- [阮一峰的网络日志](http://www.ruanyifeng.com/blog/archives.html)
- [全栈开发者CJ](https://cjting.me/)
- [3D Game Engine Programming](https://www.3dgep.com/)
- [早期Linux源码阅读](http://www.oldlinux.org/)
- [Shader Bits -- HLSL and UE4 Development Blog](https://shaderbits.com/blog)
- [Red Blob Games -- from Amit Patel make interactive visual explanations of math and algorithms, using motivating examples from computer games](https://www.redblobgames.com/)
- [Daniel Holden](https://theorangeduck.com/page/all)
- [BimAnt](http://www.bimant.com/blog/)
- [云风的BLOG](https://blog.codingnow.com/)

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