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# 线上文章 | ||
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## 计算机 | ||
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### 可视化 | ||
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- [Visual Information Theory可视化信息理论](https://colah.github.io/posts/2015-09-Visual-Information/) | ||
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### 图形学 | ||
- [Let's remove Quaternions from every 3D Engine](https://marctenbosch.com/quaternions/) | ||
- [Hexagonal Grids -- from Red Blob Games](https://www.redblobgames.com/grids/hexagons/) | ||
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### 软件工程与架构 | ||
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- [Front-End-Basics,这是一个从前端基础慢慢汇总成体系,再扩展到全栈的技术文档同时也是一个普通人想成长为更好的自己的探索文档](https://docs.chenfangxu.com/) | ||
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## Blogs | ||
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- [Long Luo, 一个严肃的程序员](http://www.longluo.me/) | ||
- [Steve's Computer Graphics Index](http://steve.hollasch.net/cgindex/) | ||
- [Aras Pranckevičius](https://aras-p.info/blog/) | ||
- [阮一峰的网络日志](http://www.ruanyifeng.com/blog/archives.html) | ||
- [全栈开发者CJ](https://cjting.me/) | ||
- [3D Game Engine Programming](https://www.3dgep.com/) | ||
- [早期Linux源码阅读](http://www.oldlinux.org/) | ||
- [Shader Bits -- HLSL and UE4 Development Blog](https://shaderbits.com/blog) | ||
- [Red Blob Games -- from Amit Patel make interactive visual explanations of math and algorithms, using motivating examples from computer games](https://www.redblobgames.com/) | ||
- [Daniel Holden](https://theorangeduck.com/page/all) | ||
- [BimAnt](http://www.bimant.com/blog/) | ||
- [云风的BLOG](https://blog.codingnow.com/) |