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# 学习计划 | ||
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## 2024-5-15 | ||
[项目mj-mark](https://github.com/lmj01/mjdemo/tree/master/demots/packages/mjmark) | ||
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配置了更强的markdown渲染HTML | ||
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增加了katex的语法支持,比纯手写mathjax要好很多,也很舒服,方便修改文字 | ||
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更多的需求需要配置了,后面抽时间把mathjax的全部替换掉,静态的都可以改成markdown模式的 | ||
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至于动态的页面逻辑,还是思考如何处理。初步想的是有一个类似动态路由的功能,但只能在js中来完成切换。 | ||
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# 图像API | ||
> 更现代的,应该不会比这个还高级的 | ||
## [vulkan]() | ||
- [Official Khronos Vulkan Samples](https://github.com/KhronosGroup/Vulkan-Samples) | ||
- [Vulkan C++ examples and demos ](https://github.com/SaschaWillems/Vulkan) | ||
- [Vulkan Guide](https://github.com/KhronosGroup/Vulkan-Guide) | ||
- [Vulkan Tutorial ](https://vulkan-tutorial.com/) | ||
- [vulkan-renderer,Inexor is an open-source project which combines modern C++ with Vulkan API.](https://github.com/inexorgame/vulkan-renderer) | ||
- [vulkan with pbrt](https://github.com/Lachei/VulkanPBRT/tree/master/shaders) | ||
- [Vulkan-Hpp: C++ Bindings for Vulkan](https://github.com/KhronosGroup/Vulkan-Hpp) | ||
- [Fundamentals of the Vulkan Graphics API: Why Rendering a Triangle is Complicated](https://liamhinzman.com/blog/vulkan-fundamentals?mc_cid=65a0edbbd5&mc_eid=87dc973422) | ||
- [Vulkan synchronisation and graphics-compute-graphics hazards: Part I](https://www.imgtec.com/blog/vulkan-synchronisation-and-graphics-compute-hazards-part-i/?mc_cid=65a0edbbd5&mc_eid=87dc973422) | ||
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